VisPro
1.0
Project of Visualisierung 2
|
▼ Helpers | |
FileHelpers.hpp | |
StringHelpers.hpp | |
▼ Scene | |
BoundingBox.h | |
Camera.h | |
Energy.h | |
Environment.h | |
Face.h | |
Geometry.h | Geometry class file |
Item.h | |
Light.h | |
Mesh.h | Mesh class file |
PointLight.h | |
SceneImporter.h | Scene importer class file |
SceneObject.h | |
▼ Shader | |
AnimatedTextureShader.h | |
BlinnPhongShader.h | Blinn phong shader class file |
FboShader.h | |
NormalShader.h | |
QuadShader.h | Quad shader class file |
Shader.h | Shader base class file |
TextureShader.h | |
ZBufferShader.h | Z buffer shader class file |
▼ Tcl | |
MyTkMain.h | Tcl/Tk integration file. On Windows, this file needs to be compiled twice, once with TK_ASCII_MAIN defined. This way both Tk_MainEx and Tk_MainExW can be implemented, sharing the same source code |
▼ VisPro | |
BufferView.h | Buffer view base class file |
CutawaySurface.h | Cutaway surface class file |
FrameBufferObjectView.h | Frame buffer object view class file |
main.h | Main application file |
Quad.h | Quad class file |
RGBBufferView.h | RGB buffer view class file |
SceneObjectManager.h | Scene object manager class file |
Texture.h | Texture class file |
TextureView.h | Texture view class file |
UserInput.h | User input class file |
ViewFrustum.h | |
ZBufferView.h | Z buffer view base class file |