3 #include "../ECTS/Texture.h" 4 #include "PointLight.h" 13 virtual void setLighting(std::vector<std::shared_ptr<PointLight>> *allLights);
virtual void setLighting(std::vector< std::shared_ptr< PointLight >> *allLights)
Definition: FboShader.cpp:26
virtual void bindTexture(int unit)
Definition: FboShader.cpp:20
Definition: FboShader.h:8