3 #include "BoundingBox.h" 11 void defineCamera(
float& nearDist,
float& farDist,
float& fieldOfView,
float& ratio);
12 void calcFrustum(glm::mat4& modelViewMat);
19 void init(glm::vec3 a, glm::vec3 b, glm::vec3 c);
20 bool isOutside(glm::vec3 point);
22 glm::vec3 normalvector;
30 glm::vec3 camViewRayNormalized;
43 void ViewFrustum::createPlanes();
Definition: ViewFrustum.h:7
Definition: BoundingBox.h:4
Definition: ViewFrustum.h:15