VisPro
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Light.h
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#pragma once
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#include "SceneObject.h"
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#include "glm.hpp"
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class
Light
:
public
SceneObject
{
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public
:
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Light
(glm::mat4& model_matrix);
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virtual
~
Light
();
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virtual
void
update(
float
deltaTime)=0;
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virtual
void
draw() = 0;
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private
:
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};
Light
Definition:
Light.h:6
SceneObject
Definition:
SceneObject.h:15
Scene
Light.h
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