VisPro  1.0
Project of Visualisierung 2
Light.h
1 #pragma once
2 
3 #include "SceneObject.h"
4 #include "glm.hpp"
5 
6 class Light : public SceneObject {
7 public:
8  Light(glm::mat4& model_matrix);
9  virtual ~Light();
10  virtual void update(float deltaTime)=0;
11  virtual void draw() = 0;
12 
13 private:
14 
15 
16 };
Definition: Light.h:6
Definition: SceneObject.h:15