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Energy.h
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#pragma once
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#include "Item.h"
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class
Energy
:
public
Item
{
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public
:
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Energy
(glm::mat4& model_matrix, std::vector<Mesh*> m,
unsigned
int
pts);
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virtual
~
Energy
();
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virtual
void
update
(
float
delta_t);
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// Use update and draw methods from item?
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// TODO shader and mesh as item attirbute? created in constructor?
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};
Energy::update
virtual void update(float delta_t)
Definition:
Energy.cpp:16
Item
Definition:
Item.h:4
Energy
Definition:
Energy.h:4
Scene
Energy.h
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