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FrameBufferObjectView.h
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#pragma once
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#include "
TextureView.h
"
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class
FrameBufferObjectView
:
public
TextureView
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{
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private
:
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GLuint m_fboID;
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public
:
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FrameBufferObjectView
(
int
width,
int
height,
const
std::string &windowName,
Channels
channels, GLuint fboID, GLuint textureUnitID, GLuint textureID);
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protected
:
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virtual
cv::Mat
ReadBufferToMatrix
();
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};
FrameBufferObjectView::FrameBufferObjectView
FrameBufferObjectView(int width, int height, const std::string &windowName, Channels channels, GLuint fboID, GLuint textureUnitID, GLuint textureID)
Definition:
FrameBufferObjectView.cpp:4
Channels
Channels
Definition:
BufferView.h:30
TextureView.h
Texture view class file.
TextureView
Definition:
TextureView.h:11
FrameBufferObjectView::ReadBufferToMatrix
virtual cv::Mat ReadBufferToMatrix()
Definition:
FrameBufferObjectView.cpp:23
FrameBufferObjectView
Definition:
FrameBufferObjectView.h:11
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FrameBufferObjectView.h
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