8 #include "PointLight.h" 23 BlinnPhongShader(glm::vec3 amb_col, glm::vec3 diff_col, glm::vec3 spec_col,
float shin,
float transp);
29 virtual void setLighting(std::vector<std::shared_ptr<PointLight>> *allLights);
32 glm::vec3 ambient_color;
33 glm::vec3 diffuse_color;
34 glm::vec3 specular_color;
virtual void setLighting(std::vector< std::shared_ptr< PointLight >> *allLights)
Definition: BlinnPhongShader.cpp:36
BlinnPhongShader(glm::vec3 amb_col, glm::vec3 diff_col, glm::vec3 spec_col, float shin, float transp)
Definition: BlinnPhongShader.cpp:7
Definition: BlinnPhongShader.h:14