Flow Visualisation
Class Hierarchy

Go to the graphical class hierarchy

This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 1234]
 Cglm::_detail::_compute_log2< _PATH >
 Cglm::_detail::_compute_log2< detail::float_or_int_value::GLM_FLOAT >
 Cglm::_detail::_compute_log2< detail::float_or_int_value::GLM_INT >
 Cglm::detail::_swizzle_base0< T, N >
 Cglm::detail::_swizzle_base1< T, V, E0, E1, E2, E3, N >
 Cglm::detail::_swizzle_base0< T, 2 >
 Cglm::detail::_swizzle_base1< T, V, E0, E1,-1,-2, 2 >
 Cglm::detail::_swizzle_base0< T, 3 >
 Cglm::detail::_swizzle_base1< T, V, E0, E1, E2,-1, 3 >
 Cglm::detail::_swizzle_base0< T, 4 >
 Cglm::detail::_swizzle_base1< T, V, E0, E1, E2, E3, 4 >
 Cglm::detail::_swizzle_base0< ValueType, N >
 Cglm::detail::_swizzle_base1< ValueType, VecType, E0, E1, E2, E3, N >
 Cglm::detail::_swizzle_base2< ValueType, VecType, N, E0, E1, E2, E3,(E0==E1||E0==E2||E0==E3||E1==E2||E1==E3||E2==E3)>
 Cglm::detail::swizzle< N, ValueType, VecType, E0, E1, E2, E3 >
 Cglm::detail::_swizzle_base2< ValueType, VecType, N, E0, E1, E2, E3, DUPLICATE_ELEMENTS >
 Cglm::detail::_swizzle_base2< ValueType, VecType, N, E0, E1, E2, E3, 1 >
 Cglm::detail::Abs_< genFIType, bool >
 Cglm::detail::Abs_< genFIType, false >
 Cglm::detail::Abs_< genFIType, true >
 CAnimationStruct to store relevant information for arrow animations
 CMoveAnimationAdditional information for movement animations
 CTransparencyAnimationAdditional information for transparency animations
 Cobjects::Arrow
 Cglm::detail::compute_linearRand
 Cflowiz::DistanceMapDiscrete distance map
 Cglm::dont_care
 Cglm::fastest
 Cflowiz::FieldCreator
 Cflowiz::FieldReader
 Cfileservice::FileServiceStatic class that provides a helper function to obtain bundle file name
 Cglm::detail::float_or_int_trait< T >
 Cglm::detail::float_or_int_trait< float16 >
 Cglm::detail::float_or_int_trait< float32 >
 Cglm::detail::float_or_int_trait< float64 >
 Cglm::detail::float_or_int_trait< int16 >
 Cglm::detail::float_or_int_trait< int32 >
 Cglm::detail::float_or_int_trait< int64 >
 Cglm::detail::float_or_int_trait< int8 >
 Cglm::detail::float_or_int_trait< uint16 >
 Cglm::detail::float_or_int_trait< uint32 >
 Cglm::detail::float_or_int_trait< uint64 >
 Cglm::detail::float_or_int_trait< uint8 >
 Cglm::detail::float_or_int_value
 Cflowiz::FlowArrowThe graphical representation of an Arrow Creates and manages position, movement and lifetime of an arrow
 Cflowiz::FlowControlCreates and Controls the time dependened vector field
 Cflowiz::FlowFieldRepresents a 2D vector field The vectors are stored inside two
 Cflowiz::FlowVectorRepresents a 2D flow vector
 Cglm::detail::genType< VALTYPE, TYPE >
 Cglm::detail::half
 Cglm::detail::ieee754_QNAN::i
 Cglm::detail::ieee754_QNAN
 Cieee_double_shape_type
 Cieee_float_shape_type
 Cglm::detail::If< C >
 Cglm::detail::If< false >
 CIRendererAbstract renderer class
 CSDLRendererOpenGL / SDL Renderer
 Cglm::detail::is_bool< T >
 Cglm::detail::is_bool< bool >
 Cglm::detail::is_float< T >
 Cglm::detail::is_int< T >
 Cglm::detail::is_matrix< T >
 Cglm::detail::is_uint< T >
 Cglm::detail::is_vector< T >
 Crender::ISceneGraphPartRepresents part of the SceneGraph
 Crender::CameraSimpel parallel projecting camera
 Crender::GeometryRepresents a 3D Object in OpenGL
 Crender::ShaderOpenGL shader class
 Cglm::detail::mask< Value >
 Cglm::nicest
 Crender::SceneContextRepresents the current state of rendering
 Crender::SceneGraph
 Cobjects::Square
 Cglm::detail::_swizzle_base2< ValueType, VecType, N, E0, E1, E2, E3, 1 >::Stub
 Crender::TextureRepresents OpenGL texture
 Cflowiz::TimeFieldRepresents a timebased vector filed The vector fields are stored as
 Cglm::detail::tmat2x2< T >
 Cglm::detail::tmat2x3< T >
 Cglm::detail::tmat2x4< T >
 Cglm::detail::tmat3x2< T >
 Cglm::detail::tmat3x3< T >
 Cglm::detail::tmat3x4< T >
 Cglm::detail::tmat4x2< T >
 Cglm::detail::tmat4x3< T >
 Cglm::detail::tmat4x4< T >
 Cglm::detail::tquat< T >
 Cglm::detail::tref1< T >
 Cglm::detail::tref2< T >
 Cglm::detail::tref3< T >
 Cglm::detail::tref4< T >
 Cglm::detail::tvec1< T >
 Cglm::detail::tvec2< T >
 Cglm::detail::tvec3< T >
 Cglm::detail::tvec4< T >
 Cglm::detail::type< T >
 Cglm::detail::uif32
 Cglm::detail::uif64
 Crender::UniformRepresents a shader uniform and allows setting of variables
 Cobjects::VertexGeometryStores all model information