Flow Visualisation
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Represents the current state of rendering. More...
#include <SceneContext.h>
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void | reset () |
active shader More... | |
void | set_activeShader (Shader *shader) |
Sets the active shader. More... | |
Shader * | get_activeShader () |
Returns the active shader. More... | |
void | set_viewProjectionMatrix (glm::mat4 viewProjectionMatrix) |
Sets the active camera marix. More... | |
const glm::mat4 & | get_viewProjectionMatrix () |
Returns the active camera matrix. More... | |
Represents the current state of rendering.
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Returns the active shader.
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Returns the active camera matrix.
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active shader
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Sets the active shader.
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Sets the active camera marix.