Flow Visualisation
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OpenGL shader class. More...
#include <Shader.h>
Public Member Functions | |
Shader () | |
virtual | ~Shader (void) |
bool | init (const char *vertexShaderFilename, const char *pixelShaderFilename) |
Reads Shader from tex files. More... | |
void | uninit (void) |
Cleans up shader. More... | |
void | bindAttributeLocations () |
Binds correct attribute locations. More... | |
void | use (void) |
Sets this shader active. More... | |
Uniform | getUniform (const char *uniformName) |
Gets uniform by name. More... | |
virtual void | render (SceneContext *context) |
Sets shader active and saves it in. More... | |
Public Member Functions inherited from render::ISceneGraphPart | |
ISceneGraphPart () | |
child elements in the scene graph More... | |
void | addChild (ISceneGraphPart *child) |
adds child to this element in the scenegraph More... | |
void | removeChild (ISceneGraphPart *child) |
removes child from the scenegraph More... | |
virtual | ~ISceneGraphPart () |
Additional Inherited Members | |
Protected Attributes inherited from render::ISceneGraphPart | |
ISceneGraphPart * | m_parent |
std::vector< ISceneGraphPart * > | m_children |
parent element in the scene graph More... | |
OpenGL shader class.
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inline |
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virtual |
void Shader::bindAttributeLocations | ( | ) |
Binds correct attribute locations.
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inline |
Gets uniform by name.
uniformName | Name of the uniform |
bool Shader::init | ( | const char * | vertexShaderFilename, |
const char * | pixelShaderFilename | ||
) |
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virtual |
Sets shader active and saves it in.
context | object to save current state of rendering Overwritten from |
Implements render::ISceneGraphPart.
void Shader::uninit | ( | void | ) |
Cleans up shader.
void Shader::use | ( | void | ) |
Sets this shader active.