void set_activeShader(Shader *shader)
Sets the active shader.
Definition: SceneContext.h:33
void set_viewProjectionMatrix(glm::mat4 viewProjectionMatrix)
Sets the active camera marix.
Definition: SceneContext.h:38
Shader * get_activeShader()
Returns the active shader.
Definition: SceneContext.h:35
Represents the current state of rendering.
Definition: SceneContext.h:22
void reset()
active shader
Definition: SceneContext.h:30
const glm::mat4 & get_viewProjectionMatrix()
Returns the active camera matrix.
Definition: SceneContext.h:40