VoxelBlur
Depth-of-field volume rendering
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VoxelBlur | |
geometry.h | Contains general-purpose geometric helpers, like the Cube structure and Line-Plane intersection algorithm |
glwindow.h | Contains the GLWindow class |
main.cpp | Contains the entry point of the application |
mainwindow.h | Contains the MainWindow class |
stdafx.h | Precompiled header file |
version.h | This file includes versioning information |
volumeloader.h | This file includes the VolumeLoader class, as well as the VolumeMetaData structure |
volumerenderer.cpp | This is the main VolumeRenderer implementation file |
volumerenderer.h | This includes the public VolumeRenderer class |
volumerenderer_init.cpp | This file contains all initialization-related stuff of the VolumeRenderer for more clean looks |
volumerenderer_private.h | This contains private data of the VolumeRenderer, and some implementation definitions |
volumerenderwindow.h | Defines the VolumeRenderWindow class |