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VoxelBlur
Depth-of-field volume rendering
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![]() ![]() ![]() | Contains general-purpose geometric helpers, like the Cube structure and Line-Plane intersection algorithm |
![]() ![]() ![]() | Contains the GLWindow class |
![]() ![]() ![]() | Contains the entry point of the application |
![]() ![]() ![]() | Contains the MainWindow class |
![]() ![]() ![]() | Precompiled header file |
![]() ![]() ![]() | This file includes versioning information |
![]() ![]() ![]() | This file includes the VolumeLoader class, as well as the VolumeMetaData structure |
![]() ![]() ![]() | This is the main VolumeRenderer implementation file |
![]() ![]() ![]() | This includes the public VolumeRenderer class |
![]() ![]() ![]() | This file contains all initialization-related stuff of the VolumeRenderer for more clean looks |
![]() ![]() ![]() | This contains private data of the VolumeRenderer, and some implementation definitions |
![]() ![]() ![]() | Defines the VolumeRenderWindow class |