VoxelBlur
Depth-of-field volume rendering
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VoxelBlur
version.h
Go to the documentation of this file.
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#ifndef VERSION_H
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#define VERSION_H
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#define VER_FILEVERSION 1,0,0,0
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#define VER_FILEVERSION_STR "1.0"
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#define VER_PRODUCTVERSION VER_FILEVERSION
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#define VER_PRODUCTVERSION_STR VER_FILEVERSION_STR
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#define VER_COMPANYNAME_STR "Florian Schaukowitsch"
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#define VER_FILEDESCRIPTION_STR "VoxelBlur - a depth-of-field volume renderer"
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#define VER_INTERNALNAME_STR "VoxelBlur executable"
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#define VER_LEGALCOPYRIGHT_STR "(C) Florian Schaukowitsch"
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//#define VER_LEGALTRADEMARKS1_STR "All Rights Reserved"
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//#define VER_LEGALTRADEMARKS2_STR VER_LEGALTRADEMARKS1_STR
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#define VER_ORIGINALFILENAME_STR "VoxelBlur.exe"
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#define VER_PRODUCTNAME_STR "VoxelBlur"
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#define VER_COMPANYDOMAIN_STR "www.tuwien.ac.at"
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#endif // VERSION_H
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