Describes the global application properties More...
Public Attributes | |
bool | shaderDebugMode = false |
bool | debugOutput = false |
string | CVD = "deuteranopy" |
bool | recolor = false |
EngineState | engineState = new EngineState(true, false, false, false) |
int | GuiWindowWidth = 1024 |
int | GuiWindowHeight = 768 |
int | XNADrawSurfaceWidth = 690 |
int | XNADrawSurfaceHeight = 700 |
int | fullscreenWidth = 1024 |
int | fullscreenHeight = 786 |
bool | showInfoText = true |
float[] | distinctDensityValues |
int[] | countDensityValues |
List< TransferControlPoint > | colorControlPoints = new List<TransferControlPoint>() |
List< TransferControlPoint > | alphaControlPoints = new List<TransferControlPoint>() |
List< TransferControlPoint > | cvdColorControlPoints = new List<TransferControlPoint>() |
String | dataDir = "Data\\" |
String | dataFilename = "lobster.dat" |
String | saveFilename = "scene.png" |
bool | saveView = false |
ViewMode | viewMode = ViewMode.VolView |
CVDViewMode | cvdViewMode = CVDViewMode.RefView |
ViewportMode | viewportMode = ViewportMode.Split4 |
int | xDataRange = 100 |
int | yDataRange = 100 |
int | zDataRange = 100 |
float | xSliceValue = 0.5f |
float | ySliceValue = 0.5f |
float | zSliceValue = 0.5f |
bool | enableTransferFunction = true |
bool | enableTransferAlphaValues = false |
bool | showDensityValue = true |
bool | CVDTFOptimized = false |
CVDType | cvdType = CVDType.Deuteranopy |
bool | enableCVDView = false |
bool | simulate = false |
bool | originalView = true |
bool | recoloredView = false |
bool | cvdView = false |
bool | simulatedView = false |
float | lambda = 0.0f |
bool | triggerRecolor = false |
bool | triggerOptimize = false |
bool | triggerSimulate = false |
bool | enableClippingPlane = true |
bool | perspectiveProjection = true |
bool | maximumIntensityProjection = false |
bool | enableFrontToBackBlend = false |
bool | enableShading = true |
Vector3 | directLightPos = new Vector3(1.0f, 4.0f, 1.0f) |
int | gradientSampleSize = 1 |
float | currSampleDist = 1.0f |
float | baseSampleDist = 0.5f |
bool | enableAvgFilter = false |
bool | enableGaussFilter = false |
Vector3 | position = Vector3.Zero |
Vector3 | cameraInput = Vector3.Zero |
Vector3 | dataOrigin = Vector3.Zero |
Properties | |
static GameProperties | Instance [get] |
Describes the global application properties
Definition at line 76 of file GameProperties.cs.