VIS2 SS2013 CVD DVR
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ApplicationException | |
MatrixLibrary.MatrixDeterminentZero | |
MatrixLibrary.MatrixDimensionException | |
MatrixLibrary.MatrixLibraryExceptions | |
MatrixLibrary.MatrixNotSquare | |
MatrixLibrary.MatrixNullException | |
MatrixLibrary.MatrixSingularException | |
MatrixLibrary.VectorDimensionException | |
visLU.Camera | Base Camera Class. |
visLU.InteractiveCamera | Interactive Camera class. |
Control | |
visLU.VisXnaConrol | Defines Windows Forms Controls that use the XNA GraphicsDevice to draw itself; We use this class as a basis to define Windows Form Controls to render our scene and the transfer function |
visLU.Data | Represents volume data |
visLU.Engine | Render engine. Implenets a Windows Forms Control |
visLU.Gui.Transferfunction | Class to handle the transferfunction control |
visLU.CVD.CVDtf | Class to apply a optimization on the transfer function and provide a new CVD-conform transfer function to the DVR pipeline. |
Effect | |
visLU.Effects.RecolorShader | Represents the connection between the program and the shader. Holds every EffectParameter for the shader. |
visLU.Effects.TFWeightsShader | Represents the connection between the program and the shader. Holds every EffectParameter for the shader. |
visLU.Effects.VolumeShader | Represents the connection between the program and the shader. Holds every EffectParameter for the shader. |
visLU.EngineState | Structure to describe the engine states |
Form | |
visLU.Gui.DialogForm | |
visLU.Gui.HelpForm | |
visLU.Gui.MainWindow | Main Window Class. |
visLU.Gui.SlicingForm | Form for the slicing panel. |
visLU.Gui.StepsizeForm | |
visLU.Gui.TransferfunctionForm | |
visLU.GameProperties | Describes the global application properties |
IGraphicsDeviceService | |
visLU.VisGraphicsDevice | Class for creating and managing the GraphicsDevice, used by the windows forms controls implements the IGraphicsDeviceService, that is responsible for retrieving GraphicsDevice objects. |
visLU.CVD.Image | |
visLU.Gui.InputManager | class to process input requests |
IServiceProvider | |
visLU.VisServiceContainer | Container class for passing shared services between different components, for instance the ContentManager uses it to locate the IGraphicsDeviceService implementation. Implements the IServiceProvider interface. This is used |
MatrixLibrary.Matrix | Matrix Library .Net v2.0 By Anas Abidi, 2004 |
visLU.TransferControlPoint | represents a control point for the transfer function. |