VIS2 SS2013 CVD DVR
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![]() ![]() | Base Camera Class. |
![]() ![]() ![]() | Interactive Camera class. |
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![]() ![]() ![]() | Defines Windows Forms Controls that use the XNA GraphicsDevice to draw itself; We use this class as a basis to define Windows Form Controls to render our scene and the transfer function |
![]() ![]() ![]() ![]() | Represents volume data |
![]() ![]() ![]() ![]() | Render engine. Implenets a Windows Forms Control |
![]() ![]() ![]() ![]() | Class to handle the transferfunction control |
![]() ![]() | Class to apply a optimization on the transfer function and provide a new CVD-conform transfer function to the DVR pipeline. |
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![]() ![]() ![]() | Represents the connection between the program and the shader. Holds every EffectParameter for the shader. |
![]() ![]() ![]() | Represents the connection between the program and the shader. Holds every EffectParameter for the shader. |
![]() ![]() ![]() | Represents the connection between the program and the shader. Holds every EffectParameter for the shader. |
![]() ![]() | Structure to describe the engine states |
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![]() ![]() ![]() | Main Window Class. |
![]() ![]() ![]() | Form for the slicing panel. |
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![]() ![]() | Describes the global application properties |
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![]() ![]() ![]() | Class for creating and managing the GraphicsDevice, used by the windows forms controls implements the IGraphicsDeviceService, that is responsible for retrieving GraphicsDevice objects. |
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![]() ![]() | class to process input requests |
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![]() ![]() ![]() | Container class for passing shared services between different components, for instance the ContentManager uses it to locate the IGraphicsDeviceService implementation. Implements the IServiceProvider interface. This is used |
![]() ![]() | Matrix Library .Net v2.0 By Anas Abidi, 2004 |
![]() ![]() | represents a control point for the transfer function. |