Namespaces | |
package | CVD |
package | Effects |
package | Gui |
package | Properties |
Classes | |
class | Camera |
Base Camera Class. More... | |
class | Data |
Represents volume data More... | |
class | Engine |
Render engine. Implenets a Windows Forms Control More... | |
struct | EngineState |
Structure to describe the engine states More... | |
class | GameProperties |
Describes the global application properties More... | |
class | InteractiveCamera |
Interactive Camera class. More... | |
class | Program |
class | TransferControlPoint |
represents a control point for the transfer function. More... | |
class | VisGraphicsDevice |
Class for creating and managing the GraphicsDevice, used by the windows forms controls implements the IGraphicsDeviceService, that is responsible for retrieving GraphicsDevice objects. More... | |
class | VisServiceContainer |
Container class for passing shared services between different components, for instance the ContentManager uses it to locate the IGraphicsDeviceService implementation. Implements the IServiceProvider interface. This is used More... | |
class | VisXnaConrol |
Defines Windows Forms Controls that use the XNA GraphicsDevice to draw itself; We use this class as a basis to define Windows Form Controls to render our scene and the transfer function More... | |
Typedefs | |
using | Color = System.Drawing.Color |
using | Rectangle = Microsoft.Xna.Framework.Rectangle |
Enumerations | |
enum | ViewMode { VolView = 0, TopView, SideView, FrontView } |
Enumeration to define the current view mode More... | |
enum | CVDViewMode { RefView = 0, RecView, CVDView, SimView } |
Enumeration to define the current cvd view mode, if cvd is enabled More... | |
enum | ViewportMode { Single = 0, Split4 } |
Enumeration to set single or split screen. More... | |
enum | CVDType { Deuteranopy = 0, Protanopy, Tritanopy } |
Enumeration for the different cvd types More... | |
enum visLU.CVDType |
Enumeration for the different cvd types
Definition at line 66 of file GameProperties.cs.
enum visLU.CVDViewMode |
Enumeration to define the current cvd view mode, if cvd is enabled
Definition at line 46 of file GameProperties.cs.
enum visLU.ViewMode |
Enumeration to define the current view mode
Definition at line 35 of file GameProperties.cs.
enum visLU.ViewportMode |
Enumeration to set single or split screen.
Definition at line 57 of file GameProperties.cs.