Namespaces | |
| package | CVD |
| package | Effects |
| package | Gui |
| package | Properties |
Classes | |
| class | Camera |
| Base Camera Class. More... | |
| class | Data |
| Represents volume data More... | |
| class | Engine |
| Render engine. Implenets a Windows Forms Control More... | |
| struct | EngineState |
| Structure to describe the engine states More... | |
| class | GameProperties |
| Describes the global application properties More... | |
| class | InteractiveCamera |
| Interactive Camera class. More... | |
| class | Program |
| class | TransferControlPoint |
| represents a control point for the transfer function. More... | |
| class | VisGraphicsDevice |
| Class for creating and managing the GraphicsDevice, used by the windows forms controls implements the IGraphicsDeviceService, that is responsible for retrieving GraphicsDevice objects. More... | |
| class | VisServiceContainer |
| Container class for passing shared services between different components, for instance the ContentManager uses it to locate the IGraphicsDeviceService implementation. Implements the IServiceProvider interface. This is used More... | |
| class | VisXnaConrol |
| Defines Windows Forms Controls that use the XNA GraphicsDevice to draw itself; We use this class as a basis to define Windows Form Controls to render our scene and the transfer function More... | |
Typedefs | |
| using | Color = System.Drawing.Color |
| using | Rectangle = Microsoft.Xna.Framework.Rectangle |
Enumerations | |
| enum | ViewMode { VolView = 0, TopView, SideView, FrontView } |
| Enumeration to define the current view mode More... | |
| enum | CVDViewMode { RefView = 0, RecView, CVDView, SimView } |
| Enumeration to define the current cvd view mode, if cvd is enabled More... | |
| enum | ViewportMode { Single = 0, Split4 } |
| Enumeration to set single or split screen. More... | |
| enum | CVDType { Deuteranopy = 0, Protanopy, Tritanopy } |
| Enumeration for the different cvd types More... | |
| enum visLU.CVDType |
Enumeration for the different cvd types
Definition at line 66 of file GameProperties.cs.
| enum visLU.CVDViewMode |
Enumeration to define the current cvd view mode, if cvd is enabled
Definition at line 46 of file GameProperties.cs.
| enum visLU.ViewMode |
Enumeration to define the current view mode
Definition at line 35 of file GameProperties.cs.
| enum visLU.ViewportMode |
Enumeration to set single or split screen.
Definition at line 57 of file GameProperties.cs.
1.8.4