VIS2 SS2013 CVD DVR
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Namespaces | Classes | Typedefs | Enumerations
Package visLU

Namespaces

package  CVD
 
package  Effects
 
package  Gui
 
package  Properties
 

Classes

class  Camera
 Base Camera Class. More...
 
class  Data
 Represents volume data More...
 
class  Engine
 Render engine. Implenets a Windows Forms Control More...
 
struct  EngineState
 Structure to describe the engine states More...
 
class  GameProperties
 Describes the global application properties More...
 
class  InteractiveCamera
 Interactive Camera class. More...
 
class  Program
 
class  TransferControlPoint
 represents a control point for the transfer function. More...
 
class  VisGraphicsDevice
 Class for creating and managing the GraphicsDevice, used by the windows forms controls implements the IGraphicsDeviceService, that is responsible for retrieving GraphicsDevice objects. More...
 
class  VisServiceContainer
 Container class for passing shared services between different components, for instance the ContentManager uses it to locate the IGraphicsDeviceService implementation. Implements the IServiceProvider interface. This is used More...
 
class  VisXnaConrol
 Defines Windows Forms Controls that use the XNA GraphicsDevice to draw itself; We use this class as a basis to define Windows Form Controls to render our scene and the transfer function More...
 

Typedefs

using Color = System.Drawing.Color
 
using Rectangle = Microsoft.Xna.Framework.Rectangle
 

Enumerations

enum  ViewMode { VolView = 0, TopView, SideView, FrontView }
 Enumeration to define the current view mode More...
 
enum  CVDViewMode { RefView = 0, RecView, CVDView, SimView }
 Enumeration to define the current cvd view mode, if cvd is enabled More...
 
enum  ViewportMode { Single = 0, Split4 }
 Enumeration to set single or split screen. More...
 
enum  CVDType { Deuteranopy = 0, Protanopy, Tritanopy }
 Enumeration for the different cvd types More...
 

Enumeration Type Documentation

Enumeration for the different cvd types

Definition at line 66 of file GameProperties.cs.

Enumeration to define the current cvd view mode, if cvd is enabled

Definition at line 46 of file GameProperties.cs.

Enumeration to define the current view mode

Definition at line 35 of file GameProperties.cs.

Enumeration to set single or split screen.

Definition at line 57 of file GameProperties.cs.