VIS2 SS2013 CVD DVR
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MatrixLibrary | |
MatrixLibraryExceptions | |
MatrixNullException | |
MatrixDimensionException | |
MatrixNotSquare | |
MatrixDeterminentZero | |
VectorDimensionException | |
MatrixSingularException | |
Matrix | Matrix Library .Net v2.0 By Anas Abidi, 2004 |
visLU | |
CVD | |
CVDtf | Class to apply a optimization on the transfer function and provide a new CVD-conform transfer function to the DVR pipeline. |
Image | |
Effects | |
RecolorShader | Represents the connection between the program and the shader. Holds every EffectParameter for the shader. |
TFWeightsShader | Represents the connection between the program and the shader. Holds every EffectParameter for the shader. |
VolumeShader | Represents the connection between the program and the shader. Holds every EffectParameter for the shader. |
Gui | |
DialogForm | |
HelpForm | |
InputManager | class to process input requests |
MainWindow | Main Window Class. |
SlicingForm | Form for the slicing panel. |
StepsizeForm | |
Transferfunction | Class to handle the transferfunction control |
TransferfunctionForm | |
Properties | |
Camera | Base Camera Class. |
Data | Represents volume data |
Engine | Render engine. Implenets a Windows Forms Control |
EngineState | Structure to describe the engine states |
GameProperties | Describes the global application properties |
InteractiveCamera | Interactive Camera class. |
TransferControlPoint | represents a control point for the transfer function. |
VisGraphicsDevice | Class for creating and managing the GraphicsDevice, used by the windows forms controls implements the IGraphicsDeviceService, that is responsible for retrieving GraphicsDevice objects. |
VisServiceContainer | Container class for passing shared services between different components, for instance the ContentManager uses it to locate the IGraphicsDeviceService implementation. Implements the IServiceProvider interface. This is used |
VisXnaConrol | Defines Windows Forms Controls that use the XNA GraphicsDevice to draw itself; We use this class as a basis to define Windows Form Controls to render our scene and the transfer function |