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Vis 2 Demo
1.0
Technical illustration type real-time rendering of geometry
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| This is the base class for all objects that can be drawn by OpenGL | |
| This is the base class for all objects that require geometry to be drawn by OpenGL | |
| This is the base class for all objects that require both geometry and a texture to be drawn by OpenGL | |
| This class is for reading and parsing geometry from a Wavefront Object (OBJ) or a binary (DAT) file | |
| This class is for the complex objects in the scene | |
| This class produces a textured model with polygon-based geometry | |
| This class keeps a record of objects colors and their neighborhood relationship | |
| This class produces quads for post-processing purposes | |
| This class produces a cube that rotates around the y-axis | |
| This class produces a textured cube that rotates around the y-axis | |
| This class loads a scene from a scene description file and the _resource folder of the application | |
| This class builds a Frame Buffer Object (FBO) for post-processing effects | |
| This class converts text files into compiled shader programs | |
| This class manages the transport of information from the application to the shader program | |
| This class manages textures | |
| This class provides callback functions for OpenGL errors | |
| This class provides logging service |
1.8.3.1