Vis 2 Demo  1.0
Technical illustration type real-time rendering of geometry
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12]
oNvis2
|oCDrawableObjectThis is the base class for all objects that can be drawn by OpenGL
|oCGeometricObjectThis is the base class for all objects that require geometry to be drawn by OpenGL
|oCGeometricObjectTexturedThis is the base class for all objects that require both geometry and a texture to be drawn by OpenGL
|oCLoaderOBJThis class is for reading and parsing geometry from a Wavefront Object (OBJ) or a binary (DAT) file
|oCModelMultiTexturedThis class is for the complex objects in the scene
|oCModelTexturedThis class produces a textured model with polygon-based geometry
|oCNeighborhoodRecordThis class keeps a record of objects colors and their neighborhood relationship
|oCQuadTexturedThis class produces quads for post-processing purposes
|oCSpinningCubeThis class produces a cube that rotates around the y-axis
|oCSpinningCubeTexturedThis class produces a textured cube that rotates around the y-axis
|oCLoaderSceneThis class loads a scene from a scene description file and the _resource folder of the application
|oCFramebufferObjectThis class builds a Frame Buffer Object (FBO) for post-processing effects
|oCShaderThis class converts text files into compiled shader programs
|oCShaderControllerThis class manages the transport of information from the application to the shader program
|\CTextureThis class manages textures
oCDebugFunctionsThis class provides callback functions for OpenGL errors
\CLogFileThis class provides logging service