Vis 2 Demo
1.0
Technical illustration type real-time rendering of geometry
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vis2 | |
DrawableObject | This is the base class for all objects that can be drawn by OpenGL |
GeometricObject | This is the base class for all objects that require geometry to be drawn by OpenGL |
GeometricObjectTextured | This is the base class for all objects that require both geometry and a texture to be drawn by OpenGL |
LoaderOBJ | This class is for reading and parsing geometry from a Wavefront Object (OBJ) or a binary (DAT) file |
ModelMultiTextured | This class is for the complex objects in the scene |
ModelTextured | This class produces a textured model with polygon-based geometry |
NeighborhoodRecord | This class keeps a record of objects colors and their neighborhood relationship |
QuadTextured | This class produces quads for post-processing purposes |
SpinningCube | This class produces a cube that rotates around the y-axis |
SpinningCubeTextured | This class produces a textured cube that rotates around the y-axis |
LoaderScene | This class loads a scene from a scene description file and the _resource folder of the application |
FramebufferObject | This class builds a Frame Buffer Object (FBO) for post-processing effects |
Shader | This class converts text files into compiled shader programs |
ShaderController | This class manages the transport of information from the application to the shader program |
Texture | This class manages textures |
DebugFunctions | This class provides callback functions for OpenGL errors |
LogFile | This class provides logging service |