Vis 2 Demo
1.0
Technical illustration type real-time rendering of geometry
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DebugFunctions | This class provides callback functions for OpenGL errors |
vis2::DrawableObject | This is the base class for all objects that can be drawn by OpenGL |
vis2::GeometricObject | This is the base class for all objects that require geometry to be drawn by OpenGL |
vis2::GeometricObjectTextured | This is the base class for all objects that require both geometry and a texture to be drawn by OpenGL |
vis2::ModelTextured | This class produces a textured model with polygon-based geometry |
vis2::SpinningCubeTextured | This class produces a textured cube that rotates around the y-axis |
vis2::SpinningCube | This class produces a cube that rotates around the y-axis |
vis2::ModelMultiTextured | This class is for the complex objects in the scene |
vis2::QuadTextured | This class produces quads for post-processing purposes |
vis2::FramebufferObject | This class builds a Frame Buffer Object (FBO) for post-processing effects |
vis2::LoaderOBJ | This class is for reading and parsing geometry from a Wavefront Object (OBJ) or a binary (DAT) file |
vis2::LoaderScene | This class loads a scene from a scene description file and the _resource folder of the application |
LogFile | This class provides logging service |
vis2::NeighborhoodRecord | This class keeps a record of objects colors and their neighborhood relationship |
vis2::Shader | This class converts text files into compiled shader programs |
vis2::ShaderController | This class manages the transport of information from the application to the shader program |
vis2::Texture | This class manages textures |