![]() |
Vis 2 Demo
1.0
Technical illustration type real-time rendering of geometry
|
![]() ![]() | This class provides callback functions for OpenGL errors |
![]() ![]() | This is the base class for all objects that can be drawn by OpenGL |
![]() ![]() ![]() | This is the base class for all objects that require geometry to be drawn by OpenGL |
![]() ![]() ![]() ![]() | This is the base class for all objects that require both geometry and a texture to be drawn by OpenGL |
![]() ![]() ![]() ![]() ![]() | This class produces a textured model with polygon-based geometry |
![]() ![]() ![]() ![]() ![]() | This class produces a textured cube that rotates around the y-axis |
![]() ![]() ![]() ![]() | This class produces a cube that rotates around the y-axis |
![]() ![]() ![]() | This class is for the complex objects in the scene |
![]() ![]() ![]() | This class produces quads for post-processing purposes |
![]() ![]() | This class builds a Frame Buffer Object (FBO) for post-processing effects |
![]() ![]() | This class is for reading and parsing geometry from a Wavefront Object (OBJ) or a binary (DAT) file |
![]() ![]() | This class loads a scene from a scene description file and the _resource folder of the application |
![]() ![]() | This class provides logging service |
![]() ![]() | This class keeps a record of objects colors and their neighborhood relationship |
![]() ![]() | This class converts text files into compiled shader programs |
![]() ![]() | This class manages the transport of information from the application to the shader program |
![]() ![]() | This class manages textures |