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    VisPro
    1.0
    
   Project of Visualisierung 2 
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#include <ZBufferShader.h>
  
 Public Member Functions | |
| ZBufferShader (glm::vec2 dim) | |
  Public Member Functions inherited from Shader | |
| Shader (const std::string &vertexShader, const std::string &fragmentShader) | |
| Shader (const std::string &vertexShader, const std::string &geometryShader, const std::string &fragmentShader) | |
| void | useShader () const | 
| virtual void | setLighting (std::vector< std::shared_ptr< PointLight >> *allLights) | 
| void | setCutawayDimension (glm::vec2 dim) | 
| virtual void | bindTexture (int unit) | 
Additional Inherited Members | |
  Public Attributes inherited from Shader | |
| GLuint | programHandle | 
Z buffer shader.
| ZBufferShader::ZBufferShader | ( | glm::vec2 | dim | ) | 
Constructor.
| dim | screen dimension of z buffer |