VisPro
1.0
Project of Visualisierung 2
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This is the complete list of members for ZBufferShader, including all inherited members.
bindTexture(int unit) | Shader | virtual |
programHandle | Shader | |
setCutawayDimension(glm::vec2 dim) | Shader | |
setLighting(std::vector< std::shared_ptr< PointLight >> *allLights) | Shader | virtual |
Shader(const std::string &vertexShader, const std::string &fragmentShader) | Shader | |
Shader(const std::string &vertexShader, const std::string &geometryShader, const std::string &fragmentShader) | Shader | |
useShader() const | Shader | |
ZBufferShader(glm::vec2 dim) | ZBufferShader | |
~Shader() (defined in Shader) | Shader | |
~ZBufferShader() (defined in ZBufferShader) | ZBufferShader |