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accumulatedTime :
Legend
active :
Tank
activeParticleCount :
ParticleSystemCPU
activeSelector :
Scene
activeTank :
GameLogic
additionalScaling :
MouseSemantics
alpha :
ParticleSystemCPU::ParticleGPU
ambient :
Light
,
Model
animation :
SceneObject
animIDX :
SceneObject
atr :
ParticleSystemGPU::NewParticle
ax :
Glyph
ay :
Glyph
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