- s -
- scaleFunction()
: MouseSemantics
- Scene()
: Scene
- SceneObject()
: SceneObject
- screenTest()
: SunVolumetric
- selectAdjacent()
: AssimpLoader
- Selector()
: Selector
- SelectorBase()
: SelectorBase
- SelectorGPU()
: SelectorGPU
- SelectorQuadTree()
: SelectorQuadTree
- SelectorSimple()
: SelectorSimple
- setActive()
: Tank
- setActiveSelector()
: Legend
, Scene
- setAmbient()
: Light
, Model
- setAnimation()
: SceneObject
- setAnimationTime()
: SceneObject
- setBubbleCursor()
: Scene
- setCamera()
: Scene
- setCubeMapObject()
: Scene
- setDiffuse()
: Light
, Model
- setHP()
: Tank
- setLegend()
: Scene
- setLight()
: Scene
- setLightCam()
: Scene
- setMouseSemantics()
: Scene
- setPower()
: Light
- setRootNode()
: Scene
- setShader()
: BubbleCursor
, Camera
, CubeMapObject::EffectObject
, Legend
, LegendBackground
, LightCamera
, MouseSemantics
, ParticleSystemCPU
, ParticleSystemGPU
, SceneObject
, SelectorBase::EffectObject
, ShadowMap::EffectObject
, ShadowMap
, Sun::EffectObjectCube
, Sun::EffectObjectCubeInstanced
, Sun::EffectObjectSVPass
, Sun
, SunVolumetric::EffectObjectVolumetric
, SunVolumetric::EffectObjectVolumetricPost
, Tessellation
- setShininess()
: Model
- setShot()
: GameLogic::Bullet
- setSpecular()
: Light
, Model
- setSunVolumetric()
: Scene
- setTessLevelIn()
: Tessellation
- setTessLevelOut()
: Tessellation
- setTexture()
: Model
- setUpAmbientPass()
: Sun
- setUpColorTexture()
: CubeMapObject
, Sun
, SunVolumetric
- setUpDepthTexture()
: CubeMapObject
, LightCamera
, Sun
, SunVolumetric
- setViewMatrices()
: CubeMapObject
, Sun
- setViewMatrix()
: Camera
- setWindow()
: Scene
- Shader()
: Shader
- ShaderObj()
: Shader::ShaderObj
- ShadowMap()
: ShadowMap
- Sun()
: Sun
- SunVolumetric()
: SunVolumetric
- SVPass()
: Sun
- switchShader()
: SunVolumetric