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| Terrain (size_t dimX, size_t dimY, float cellSize, const std::vector< float > &heights, const std::string &name, Scene *scene=0, Model *model=0, Shader *shader=0) |
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virtual | ~Terrain () |
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float | getHeight (float x, float y) |
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| SceneObject (std::shared_ptr< SceneObject > &effectParent, const glm::mat4 &modelMatrix=glm::mat4(1)) |
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| SceneObject (const std::string &name, Scene *scene=0, Model *model=0, const glm::mat4 &modelMatrix=glm::mat4(1)) |
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virtual | ~SceneObject () |
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Model * | getModel () const |
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Shader * | getShader () const |
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glm::mat4 | getModelMatrix () const |
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glm::mat4 | getGlobalModelMatrix () const |
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std::string | getName () const |
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std::shared_ptr< SceneObject > | getParent () const |
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void | setAnimationTime (double time) |
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bool | setAnimation (const Animation &anim) |
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bool | delChild (size_t idx) |
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bool | getChild (size_t idx, std::shared_ptr< SceneObject > &child) const |
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bool | addChild (std::shared_ptr< SceneObject > &child) |
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bool | remEffect (const std::string &name) |
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SceneObject * | getEffect (const std::string &name) const |
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bool | addEffect (const std::string &name, std::unique_ptr< SceneObject > &effect) |
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bool | doNotRender () |
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bool | getIsVolSun () |
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virtual void | reset () |
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virtual void | draw () const |
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virtual bool | animate (double time) |
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virtual void | update (double deltaT) |
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virtual void | setShader (Shader *val) |
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Implements terrain height query.