ComputerGraphik TU WIEN
GameLogic::Terrain Member List

This is the complete list of members for GameLogic::Terrain, including all inherited members.

addChild(std::shared_ptr< SceneObject > &child)SceneObject
addEffect(const std::string &name, std::unique_ptr< SceneObject > &effect)SceneObject
animate(double time)SceneObjectvirtual
Animation typedefSceneObject
animationSceneObjectprotected
animIDXSceneObjectprotected
cellSizeGameLogic::Terrainprivate
childsSceneObjectprotected
delChild(size_t idx)SceneObject
dimXGameLogic::Terrainprivate
dimYGameLogic::Terrainprivate
doNotRender()SceneObjectinline
draw() const SceneObjectvirtual
effectChildsSceneObjectprotected
getChild(size_t idx, std::shared_ptr< SceneObject > &child) const SceneObject
getEffect(const std::string &name) const SceneObject
getGlobalModelMatrix() const SceneObjectinline
getHeight(float x, float y)GameLogic::Terrain
getIsVolSun()SceneObjectinline
getModel() const SceneObjectinline
getModelMatrix() const SceneObjectinline
getName() const SceneObjectinline
getParent() const SceneObjectinline
getShader() const SceneObjectinline
heightsGameLogic::Terrainprivate
isVolSunSceneObjectprotected
lerp(float a, float b, float t)GameLogic::Terrainprivate
modelSceneObjectprotected
modelMatrixSceneObjectprotected
nameSceneObjectprotected
norenderSceneObjectprotected
parentSceneObjectprotected
remEffect(const std::string &name)SceneObject
reset()SceneObjectvirtual
sceneSceneObjectprotected
SceneObject(std::shared_ptr< SceneObject > &effectParent, const glm::mat4 &modelMatrix=glm::mat4(1))SceneObject
SceneObject(const std::string &name, Scene *scene=0, Model *model=0, const glm::mat4 &modelMatrix=glm::mat4(1))SceneObject
setAnimation(const Animation &anim)SceneObject
setAnimationTime(double time)SceneObject
setShader(Shader *val)SceneObjectvirtual
shaderSceneObjectprotected
Terrain(size_t dimX, size_t dimY, float cellSize, const std::vector< float > &heights, const std::string &name, Scene *scene=0, Model *model=0, Shader *shader=0)GameLogic::Terrain
update(double deltaT)SceneObjectvirtual
vaoSceneObjectprotected
~SceneObject()SceneObjectvirtual
~Terrain()GameLogic::Terraininlinevirtual