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This is the complete list of members for GameLogic::Terrain, including all inherited members.
addChild(std::shared_ptr< SceneObject > &child) | SceneObject | |
addEffect(const std::string &name, std::unique_ptr< SceneObject > &effect) | SceneObject | |
animate(double time) | SceneObject | virtual |
Animation typedef | SceneObject | |
animation | SceneObject | protected |
animIDX | SceneObject | protected |
cellSize | GameLogic::Terrain | private |
childs | SceneObject | protected |
delChild(size_t idx) | SceneObject | |
dimX | GameLogic::Terrain | private |
dimY | GameLogic::Terrain | private |
doNotRender() | SceneObject | inline |
draw() const | SceneObject | virtual |
effectChilds | SceneObject | protected |
getChild(size_t idx, std::shared_ptr< SceneObject > &child) const | SceneObject | |
getEffect(const std::string &name) const | SceneObject | |
getGlobalModelMatrix() const | SceneObject | inline |
getHeight(float x, float y) | GameLogic::Terrain | |
getIsVolSun() | SceneObject | inline |
getModel() const | SceneObject | inline |
getModelMatrix() const | SceneObject | inline |
getName() const | SceneObject | inline |
getParent() const | SceneObject | inline |
getShader() const | SceneObject | inline |
heights | GameLogic::Terrain | private |
isVolSun | SceneObject | protected |
lerp(float a, float b, float t) | GameLogic::Terrain | private |
model | SceneObject | protected |
modelMatrix | SceneObject | protected |
name | SceneObject | protected |
norender | SceneObject | protected |
parent | SceneObject | protected |
remEffect(const std::string &name) | SceneObject | |
reset() | SceneObject | virtual |
scene | SceneObject | protected |
SceneObject(std::shared_ptr< SceneObject > &effectParent, const glm::mat4 &modelMatrix=glm::mat4(1)) | SceneObject | |
SceneObject(const std::string &name, Scene *scene=0, Model *model=0, const glm::mat4 &modelMatrix=glm::mat4(1)) | SceneObject | |
setAnimation(const Animation &anim) | SceneObject | |
setAnimationTime(double time) | SceneObject | |
setShader(Shader *val) | SceneObject | virtual |
shader | SceneObject | protected |
Terrain(size_t dimX, size_t dimY, float cellSize, const std::vector< float > &heights, const std::string &name, Scene *scene=0, Model *model=0, Shader *shader=0) | GameLogic::Terrain | |
update(double deltaT) | SceneObject | virtual |
vao | SceneObject | protected |
~SceneObject() | SceneObject | virtual |
~Terrain() | GameLogic::Terrain | inlinevirtual |