Point Cloud Viewer  1.00
A Viewer to display point clouds with phong shading by converting them to splats.
LightPass Class Reference

A Render Pass that displays yellow squares at the passed locations. More...

#include <lightpass.h>

Inherits RenderPass.

Public Member Functions

void render () override
 Uses the input data to generate the output. More...
 
void cleanup () override
 Resets the Render Pass to the state after creation but before initialization. More...
 
void addObjectInput (VaoChannel &vaoChannel)
 Adds a light model to the geometry input list. More...
 
void removeObjectInput (VaoChannel &vaoChannel)
 Removes a light model from the geometry input list. More...
 
void clearObjectInput ()
 Removes all light models from the geometry input list.
 
void setDepthMapInput (TextureChannel &textureChannel)
 Sets the depth map that shall be used during rendering. More...
 
TextureChannelgetImageOutput ()
 Returns the image of the lights. More...
 
bool imageToScreen ()
 Changes the output mode. The image of the lights is now drawn onto the screen. More...
 
void removeInput ()
 Removes all input channels except for VaoChannels. If the Render Pass uses VaoChannels as input use the provided clearObjectInput() function to remove all VaoChannels.
 
void updateResolution () override
 Must be called after the screen resolution has changed. More...
 
- Public Member Functions inherited from RenderPass
virtual ~RenderPass ()
 Calls cleanup() More...
 

Static Public Member Functions

static void linkVpMat (QMatrix4x4 &vp)
 Links the view projection matrix that shall be used during rendering. More...
 
- Static Public Member Functions inherited from RenderPass
static void cleanupHelpers ()
 Removes helper variables. More...
 

Additional Inherited Members

- Protected Member Functions inherited from RenderPass
template<class C >
bool helperMultiChannelContains (std::list< C * > &list, C &channel)
 
template<class C >
void helperMultiChannelAdd (std::list< C * > &list, C &channel)
 
template<class C >
bool helperMultiChannelRemove (std::list< C * > &list, C &channel)
 
template<class C >
void helperMultiChannelClean (std::list< C * > &list)
 
template<class C >
void helperMultiChannelClear (std::list< C * > &list)
 
- Static Protected Member Functions inherited from RenderPass
static bool loadShader (std::string &path, GLuint id)
 
static bool noGlErrors ()
 
static bool checkFbo ()
 
static void drawUnitQuad ()
 

Detailed Description

A Render Pass that displays yellow squares at the passed locations.

Can be used to display the point light sources. Uses a given z-Buffer for visibility calculations.

Member Function Documentation

void LightPass::addObjectInput ( VaoChannel &  vaoChannel)

Adds a light model to the geometry input list.

Parameters
vaoChannelThe channel containing the light model.
void LightPass::cleanup ( )
overridevirtual

Resets the Render Pass to the state after creation but before initialization.

Might use OpenGL calls. If no other instances of this Render Pass are currently initialized the shader program is removed from the GPU.

Implements RenderPass.

RenderPass::TextureChannel & LightPass::getImageOutput ( )

Returns the image of the lights.

Might use OpenGL calls.

Returns
A channel containing the image.
bool LightPass::imageToScreen ( )

Changes the output mode. The image of the lights is now drawn onto the screen.

Might use OpenGL calls.

Returns
Returns false if the output to the screen could not be set up properly.
void LightPass::linkVpMat ( QMatrix4x4 &  vp)
static

Links the view projection matrix that shall be used during rendering.

Does not copy the matrix. The responsibility for deletion remains at the caller.

Parameters
vpThe view projection matrix. Must point to a valid matrix whenever render() is called.
void LightPass::removeObjectInput ( VaoChannel &  vaoChannel)

Removes a light model from the geometry input list.

Parameters
vaoChannelThe channel containing the light model that shall not be rendered anymore.
void LightPass::render ( )
overridevirtual

Uses the input data to generate the output.

Uses OpenGL calls if initialized.

Implements RenderPass.

void LightPass::setDepthMapInput ( RenderPass::TextureChannel textureChannel)

Sets the depth map that shall be used during rendering.

Uses OpenGL calls.

Parameters
textureChannelThe channel containing the depth map.
void LightPass::updateResolution ( )
overridevirtual

Must be called after the screen resolution has changed.

Might use OpenGL calls.

Implements RenderPass.


The documentation for this class was generated from the following files: