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Point Cloud Viewer
1.00
A Viewer to display point clouds with phong shading by converting them to splats.
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This is the complete list of members for LightPass, including all inherited members.
| addObjectInput(VaoChannel &vaoChannel) | LightPass | |
| checkFbo() (defined in RenderPass) | RenderPass | protectedstatic |
| cleanup() override | LightPass | virtual |
| cleanupHelpers() | RenderPass | static |
| clearObjectInput() | LightPass | |
| drawUnitQuad() (defined in RenderPass) | RenderPass | protectedstatic |
| getImageOutput() | LightPass | |
| helperMultiChannelAdd(std::list< C * > &list, C &channel) (defined in RenderPass) | RenderPass | inlineprotected |
| helperMultiChannelClean(std::list< C * > &list) (defined in RenderPass) | RenderPass | inlineprotected |
| helperMultiChannelClear(std::list< C * > &list) (defined in RenderPass) | RenderPass | inlineprotected |
| helperMultiChannelContains(std::list< C * > &list, C &channel) (defined in RenderPass) | RenderPass | inlineprotected |
| helperMultiChannelRemove(std::list< C * > &list, C &channel) (defined in RenderPass) | RenderPass | inlineprotected |
| imageToScreen() | LightPass | |
| LightPass() (defined in LightPass) | LightPass | |
| linkVpMat(QMatrix4x4 &vp) | LightPass | static |
| loadShader(std::string &path, GLuint id) (defined in RenderPass) | RenderPass | protectedstatic |
| noGlErrors() (defined in RenderPass) | RenderPass | protectedstatic |
| removeInput() | LightPass | virtual |
| removeObjectInput(VaoChannel &vaoChannel) | LightPass | |
| render() override | LightPass | virtual |
| RenderPass() (defined in RenderPass) | RenderPass | |
| setDepthMapInput(TextureChannel &textureChannel) | LightPass | |
| updateResolution() override | LightPass | virtual |
| ~LightPass() (defined in LightPass) | LightPass | |
| ~RenderPass() | RenderPass | virtual |