- u -
- Uniform()
: sx::Uniform
- UniformDMatrix()
: sx::UniformDMatrix
- UniformDouble()
: sx::UniformDouble
- UniformDVector()
: sx::UniformDVector
- UniformFloat()
: sx::UniformFloat
- UniformMatrix()
: sx::UniformMatrix
- UniformVector()
: sx::UniformVector
- unload()
: sx::AudioBuffer
, sx::AudioListener
, sx::AudioObject
, sx::AudioPass
, sx::BufferedMesh
, sx::RenderTarget
, sx::Skeleton
, sx::Texture
, sx::Volume
- unlock()
: sx::AudioObject
, sx::VertexBuffer
- unlockRead()
: sx::VertexBuffer
- unlockTextureSlots()
: sx::Shader
- unlockWrite()
: sx::VertexBuffer
- update()
: sx::AudioListener
, sx::AudioObject
, sx::AudioPass
- updateBoneTransforms()
: sx::Skeleton
- use()
: sx::Shader
, sx::Texture
, sx::Uniform
, sx::UniformDMatrix
, sx::UniformDouble
, sx::UniformDVector
, sx::UniformFloat
, sx::UniformMatrix
, sx::UniformVector
, sx::Volume
- useBackgroundQuad()
: sx::Pass