- i -
- identity()
: sx::DMatrix
, sx::Matrix
- initAudio()
: sx::AudioObject
- initializeGL()
: sx::SXInternalWidget
- innerprod()
: sx::DVector
, sx::Vector
- inverse()
: sx::DMatrix
, sx::Matrix
- isClearingColorBuffer()
: sx::Pass
- isClearingDepthBuffer()
: sx::Pass
- isFragmentShading()
: sx::Shader
- isInitialized()
: sx::AudioObject
- isLoaded()
: sx::AudioBuffer
, sx::AudioListener
, sx::AudioObject
, sx::AudioPass
, sx::BufferedMesh
, sx::Effect
, sx::Pass
, sx::RenderObject
, sx::RenderTarget
, sx::Shader
, sx::Skeleton
, sx::SXResource
, sx::Texture
, sx::UniformDMatrix
, sx::UniformDouble
, sx::UniformDVector
, sx::UniformFloat
, sx::UniformMatrix
, sx::UniformVector
, sx::Volume
- isPaused()
: sx::AudioPass
- isPlaying()
: sx::AudioObject
- isRenderingToDisplay()
: sx::RenderTarget
- isTessellating()
: sx::Shader
- isTransformFeedback()
: sx::Shader
- isVisible()
: sx::Effect
, sx::Pass
, sx::RenderObject
- isWireframe()
: sx::Pass
- isWritingDepthBuffer()
: sx::Pass