2 #include "IRenderable.h"
4 #include "AbstractMesh.h"
5 #include "MeshRenderer.h"
15 virtual void initialize();
16 virtual void bindResources(
const Shader * shader);
17 virtual void unbindResources();
29 GLuint _vboBitangents;
Definition: AbstractMesh.h:5
Definition: MeshRenderer.h:14
Definition: IRenderable.h:11
Definition: MeshRenderable.h:7