#include <MeshRenderer.h>
Public Member Functions | |
MeshRenderer (std::string) | |
void | initialize () |
void | bindResources () |
void | render () |
void | unbindResources () |
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void | addRenderable (IRenderable *r) |
void | clearRenderables () |
int | size () |
Public Attributes | |
MeshRendererUniformLocations | _meshRendererUniformLocations |
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std::string | _rendererType |
std::string | _name |
Additional Inherited Members | |
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std::vector< IRenderable * > | _renderables |
Provides functionality for rendering meshes with a specific mesh shader