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Kinetic Visualization for 3D shape and structure
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MeshRenderer Class Reference

#include <MeshRenderer.h>

Inheritance diagram for MeshRenderer:
IRenderer

Public Member Functions

 MeshRenderer (std::string)
 
void initialize ()
 
void bindResources ()
 
void render ()
 
void unbindResources ()
 
- Public Member Functions inherited from IRenderer
void addRenderable (IRenderable *r)
 
void clearRenderables ()
 
int size ()
 

Public Attributes

MeshRendererUniformLocations _meshRendererUniformLocations
 
- Public Attributes inherited from IRenderer
std::string _rendererType
 
std::string _name
 

Additional Inherited Members

- Protected Attributes inherited from IRenderer
std::vector< IRenderable * > _renderables
 

Detailed Description

Provides functionality for rendering meshes with a specific mesh shader


The documentation for this class was generated from the following files: