#include <Texture.h>
Static Public Member Functions | |
static Texture * | createFromPNG (std::string &path, bool mipmaps=false, bool singleChannel=false, float anisotropy=1.0f) |
static Texture * | createFromPNG (const std::vector< std::string > &paths) |
Public Attributes | |
unsigned | _width |
unsigned | _height |
Encapsulates the data and functions for texture loading