Vis 2 Demo
1.0
Technical illustration type real-time rendering of geometry
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- b -
b_fill_window :
vis2::QuadTextured
backgr_col :
vis2::LoaderScene
blend_all_neighb_color :
vis2::ShaderController
blur_distance :
vis2::ShaderController
- c -
col_edges :
vis2::LoaderScene
color_only :
vis2::FramebufferObject
contents :
vis2::LoaderScene
contents_loaded :
vis2::LoaderScene
contents_mM :
vis2::LoaderScene
contour_color :
vis2::ModelMultiTextured
counter_content_obj :
vis2::LoaderScene
counter_separator_obj :
vis2::LoaderScene
counter_shell_obj :
vis2::LoaderScene
- d -
depth_peel_bcgrd_col :
vis2::ShaderController
depth_peel_blend :
vis2::ShaderController
diffuse_texture_Ptr :
vis2::GeometricObjectTextured
- e -
exculde_color :
vis2::ShaderController
- f -
f :
LogFile
face_ind :
vis2::LoaderOBJ
face_ind_OBJ :
vis2::LoaderOBJ
far_plane :
vis2::ShaderController
fbo_0 :
vis2::LoaderScene
fbo_color_texture :
vis2::FramebufferObject
fbo_depth_texture :
vis2::FramebufferObject
fbo_handle :
vis2::FramebufferObject
fbo_height :
vis2::FramebufferObject
fbo_renderbuffer_color_handle :
vis2::FramebufferObject
fbo_renderbuffer_depth_handle :
vis2::FramebufferObject
fbo_setup_done :
vis2::FramebufferObject
fbo_status :
vis2::FramebufferObject
fbo_width :
vis2::FramebufferObject
fbos_DPS :
vis2::LoaderScene
fbos_DPSB :
vis2::LoaderScene
fbos_EDF :
vis2::LoaderScene
FBOs_ready :
vis2::LoaderScene
fbos_SMF :
vis2::LoaderScene
file_path :
vis2::LoaderOBJ
file_type :
vis2::LoaderOBJ
fragment_shader_handle :
vis2::Shader
- g -
gauss_kernel_size :
vis2::ShaderController
generic_indices :
vis2::QuadTextured
,
vis2::SpinningCubeTextured
,
vis2::SpinningCube
generic_normlas :
vis2::QuadTextured
,
vis2::SpinningCube
,
vis2::SpinningCubeTextured
generic_positions :
vis2::QuadTextured
,
vis2::SpinningCube
,
vis2::SpinningCubeTextured
generic_positions_full :
vis2::QuadTextured
generic_uv :
vis2::QuadTextured
,
vis2::SpinningCubeTextured
- i -
id_color :
vis2::ModelMultiTextured
id_name :
vis2::ModelMultiTextured
image_data_handle :
vis2::Texture
index_buffer_handle :
vis2::GeometricObject
,
vis2::ModelMultiTextured
,
vis2::QuadTextured
index_count :
vis2::ModelMultiTextured
,
vis2::GeometricObject
- l -
light_col_0 :
vis2::LoaderScene
light_col_1 :
vis2::LoaderScene
light_pos_0 :
vis2::LoaderScene
light_pos_0_init :
vis2::LoaderScene
light_pos_1 :
vis2::LoaderScene
light_pos_1_init :
vis2::LoaderScene
loader_Ptr :
vis2::ModelMultiTextured
loaders_content :
vis2::LoaderScene
loaders_separator :
vis2::LoaderScene
loaders_shell :
vis2::LoaderScene
- m -
masking_color :
vis2::ShaderController
masking_tolerance :
vis2::ShaderController
members :
vis2::NeighborhoodRecord
mM_obj :
vis2::LoaderScene
modelMatrix :
vis2::DrawableObject
,
vis2::LoaderScene
- n -
near_plane :
vis2::ShaderController
neighb_lists :
vis2::NeighborhoodRecord
neighb_rec_Ptr :
vis2::LoaderScene
new_mult_indices :
vis2::LoaderOBJ
normal_buffer_handle :
vis2::GeometricObject
,
vis2::ModelMultiTextured
,
vis2::QuadTextured
nr_face_ind :
vis2::LoaderOBJ
- o -
orthoMatrix :
vis2::LoaderScene
- p -
position_buffer_handle :
vis2::GeometricObject
,
vis2::ModelMultiTextured
,
vis2::QuadTextured
program_handle :
vis2::Shader
projectionMatrix :
vis2::LoaderScene
- q -
quad_debug_Ptr :
vis2::LoaderScene
quad_DPSB_Ptr :
vis2::LoaderScene
quad_final_Ptr :
vis2::LoaderScene
quads_EDF :
vis2::LoaderScene
quads_SMF :
vis2::LoaderScene
- s -
scene_path :
vis2::LoaderScene
screen_height :
vis2::LoaderScene
screen_width :
vis2::LoaderScene
selected_col :
vis2::LoaderScene
separators :
vis2::LoaderScene
separators_loaded :
vis2::LoaderScene
separators_mM :
vis2::LoaderScene
shader_ctrl :
vis2::ModelMultiTextured
,
vis2::QuadTextured
shader_ctrls :
vis2::LoaderScene
shader_in_use :
vis2::Shader
shader_InVars_setup_done :
vis2::ShaderController
shader_loaded :
vis2::LoaderScene
shader_Ptr :
vis2::ShaderController
,
vis2::GeometricObject
shader_type :
vis2::ShaderController
shader_Uniforms_update_done :
vis2::ShaderController
shaders :
vis2::LoaderScene
shells :
vis2::LoaderScene
shells_loaded :
vis2::LoaderScene
shells_mM :
vis2::LoaderScene
single_ind :
vis2::LoaderOBJ
- t -
texture_handle :
vis2::Texture
texture_height :
vis2::Texture
texture_loaded :
vis2::ShaderController
texture_slots :
vis2::ShaderController
texture_type :
vis2::Texture
texture_width :
vis2::Texture
textures_content :
vis2::LoaderScene
textures_separator :
vis2::LoaderScene
textures_shell :
vis2::LoaderScene
- u -
use_gauss :
vis2::ShaderController
use_prev_pass :
vis2::ShaderController
uv_buffer_handle :
vis2::ModelMultiTextured
,
vis2::GeometricObjectTextured
,
vis2::QuadTextured
- v -
vao_handle :
vis2::GeometricObject
,
vis2::ModelMultiTextured
,
vis2::ShaderController
,
vis2::QuadTextured
vao_setup_done :
vis2::ModelMultiTextured
,
vis2::QuadTextured
,
vis2::ShaderController
vec_diffuse_color :
vis2::ShaderController
vec_light_col_0 :
vis2::ShaderController
vec_light_col_1 :
vis2::ShaderController
vec_light_pos_0 :
vis2::ShaderController
vec_light_pos_1 :
vis2::ShaderController
vec_viewer_lookAt :
vis2::ShaderController
vec_viewer_pos :
vis2::ShaderController
vert_normals :
vis2::LoaderOBJ
vert_normals_OBJ :
vis2::LoaderOBJ
vert_positions :
vis2::LoaderOBJ
vert_positions_OBJ :
vis2::LoaderOBJ
vert_uvs :
vis2::LoaderOBJ
vert_uvs_OBJ :
vis2::LoaderOBJ
vertex_shader_handle :
vis2::Shader
view_pos :
vis2::LoaderScene
view_pos_lookAt :
vis2::LoaderScene
- w -
window_h :
vis2::ShaderController
window_w :
vis2::ShaderController
Generated on Tue Jun 11 2013 08:43:16 for Vis 2 Demo by
1.8.3.1