Vis 2 Demo
1.0
Technical illustration type real-time rendering of geometry
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Go to the source code of this file.
Classes | |
class | vis2::LoaderScene |
This class loads a scene from a scene description file and the _resource folder of the application. More... | |
Namespaces | |
namespace | vis2 |
Macros | |
#define | VIS2_SCENE_MAX_NR_LIGHTS 2 |
#define | VIS2_SCENE_MAX_NR_SHELL_OBJ 10 |
#define | VIS2_SCENE_MAX_NR_CONTENT_OBJ 16 |
#define | VIS2_SCENE_MAX_NR_SEPARATOR_OBJ 10 |
#define | VIS2_SCENE_NR_FBOS_EDF 4 |
#define | VIS2_SCENE_MAX_NR_MASKED_NEIGHB 4 |
#define | VIS2_SCENE_NR_FBOS_SMF VIS2_SCENE_MAX_NR_MASKED_NEIGHB + 3 |
#define | VIS2_SCENE_NR_QUADS_SMF 3 |
#define | VIS2_SCENE_NR_FBOS_DPS 3 |
#define | VIS2_SCENE_NR_FBOS_DPSB 2 |
#define | VIS2_SCENE_OBJECT_TYPE_SHELL 0 |
#define | VIS2_SCENE_OBJECT_TYPE_CONTENT 1 |
#define | VIS2_SCENE_OBJECT_TYPE_SEPARATOR 2 |
#define VIS2_SCENE_MAX_NR_CONTENT_OBJ 16 |
Definition at line 24 of file LoaderScene.h.
#define VIS2_SCENE_MAX_NR_LIGHTS 2 |
Definition at line 22 of file LoaderScene.h.
#define VIS2_SCENE_MAX_NR_MASKED_NEIGHB 4 |
Definition at line 28 of file LoaderScene.h.
#define VIS2_SCENE_MAX_NR_SEPARATOR_OBJ 10 |
Definition at line 25 of file LoaderScene.h.
#define VIS2_SCENE_MAX_NR_SHELL_OBJ 10 |
Definition at line 23 of file LoaderScene.h.
#define VIS2_SCENE_NR_FBOS_DPS 3 |
Definition at line 31 of file LoaderScene.h.
#define VIS2_SCENE_NR_FBOS_DPSB 2 |
Definition at line 32 of file LoaderScene.h.
#define VIS2_SCENE_NR_FBOS_EDF 4 |
Definition at line 27 of file LoaderScene.h.
#define VIS2_SCENE_NR_FBOS_SMF VIS2_SCENE_MAX_NR_MASKED_NEIGHB + 3 |
Definition at line 29 of file LoaderScene.h.
#define VIS2_SCENE_NR_QUADS_SMF 3 |
Definition at line 30 of file LoaderScene.h.
#define VIS2_SCENE_OBJECT_TYPE_CONTENT 1 |
Definition at line 35 of file LoaderScene.h.
#define VIS2_SCENE_OBJECT_TYPE_SEPARATOR 2 |
Definition at line 36 of file LoaderScene.h.
#define VIS2_SCENE_OBJECT_TYPE_SHELL 0 |
Definition at line 34 of file LoaderScene.h.