#include <UserInput.h>
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| UserInput (GLFWwindow *window) |
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void | init (GLFWwindow *window, bool wire, bool frame, bool lin_tex, int mip, bool vf_cull, bool transp, bool bloom, bool count_down) |
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bool | terminate () |
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glm::vec3 | getMoveInput () |
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glm::vec2 | getLookInput () |
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bool | getFireInput () |
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void | switchModi () |
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The documentation for this class was generated from the following files: