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Function to directly rotate a vector. More...
Functions | |
template<typename T > | |
detail::tvec2< T > | glm::rotate (detail::tvec2< T > const &v, T const &angle) |
template<typename T > | |
detail::tvec3< T > | glm::rotate (detail::tvec3< T > const &v, T const &angle, detail::tvec3< T > const &normal) |
template<typename T > | |
detail::tvec4< T > | glm::rotate (detail::tvec4< T > const &v, T const &angle, detail::tvec3< T > const &normal) |
template<typename T > | |
detail::tvec3< T > | glm::rotateX (detail::tvec3< T > const &v, T const &angle) |
template<typename T > | |
detail::tvec3< T > | glm::rotateY (detail::tvec3< T > const &v, T const &angle) |
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detail::tvec3< T > | glm::rotateZ (detail::tvec3< T > const &v, T const &angle) |
template<typename T > | |
detail::tvec4< T > | glm::rotateX (detail::tvec4< T > const &v, T const &angle) |
template<typename T > | |
detail::tvec4< T > | glm::rotateY (detail::tvec4< T > const &v, T const &angle) |
template<typename T > | |
detail::tvec4< T > | glm::rotateZ (detail::tvec4< T > const &v, T const &angle) |
template<typename T > | |
detail::tmat4x4< T > | glm::orientation (detail::tvec3< T > const &Normal, detail::tvec3< T > const &Up) |
Function to directly rotate a vector.
<glm/gtx/rotate_vector.hpp> need to be included to use these functionalities.
detail::tmat4x4<T> glm::orientation | ( | detail::tvec3< T > const & | Normal, |
detail::tvec3< T > const & | Up | ||
) |
Build a rotation matrix from a normal and a up vector. From GLM_GTX_rotate_vector extension.
detail::tvec2<T> glm::rotate | ( | detail::tvec2< T > const & | v, |
T const & | angle | ||
) |
Rotate a two dimensional vector. From GLM_GTX_rotate_vector extension.
detail::tvec3<T> glm::rotate | ( | detail::tvec3< T > const & | v, |
T const & | angle, | ||
detail::tvec3< T > const & | normal | ||
) |
Rotate a three dimensional vector around an axis. From GLM_GTX_rotate_vector extension.
detail::tvec4<T> glm::rotate | ( | detail::tvec4< T > const & | v, |
T const & | angle, | ||
detail::tvec3< T > const & | normal | ||
) |
Rotate a four dimensional vector around an axis. From GLM_GTX_rotate_vector extension.
detail::tvec3<T> glm::rotateX | ( | detail::tvec3< T > const & | v, |
T const & | angle | ||
) |
Rotate a three dimensional vector around the X axis. From GLM_GTX_rotate_vector extension.
detail::tvec4<T> glm::rotateX | ( | detail::tvec4< T > const & | v, |
T const & | angle | ||
) |
Rotate a four dimentionnals vector around the X axis. From GLM_GTX_rotate_vector extension.
detail::tvec3<T> glm::rotateY | ( | detail::tvec3< T > const & | v, |
T const & | angle | ||
) |
Rotate a three dimensional vector around the Y axis. From GLM_GTX_rotate_vector extension.
detail::tvec4<T> glm::rotateY | ( | detail::tvec4< T > const & | v, |
T const & | angle | ||
) |
Rotate a four dimensional vector around the X axis. From GLM_GTX_rotate_vector extension.
detail::tvec3<T> glm::rotateZ | ( | detail::tvec3< T > const & | v, |
T const & | angle | ||
) |
Rotate a three dimensional vector around the Z axis. From GLM_GTX_rotate_vector extension.
detail::tvec4<T> glm::rotateZ | ( | detail::tvec4< T > const & | v, |
T const & | angle | ||
) |
Rotate a four dimensional vector around the X axis. From GLM_GTX_rotate_vector extension.