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Add intersection functions. More...
Functions | |
template<typename genType > | |
bool | glm::intersectRayTriangle (genType const &orig, genType const &dir, genType const &vert0, genType const &vert1, genType const &vert2, genType &baryPosition) |
template<typename genType > | |
bool | glm::intersectLineTriangle (genType const &orig, genType const &dir, genType const &vert0, genType const &vert1, genType const &vert2, genType &position) |
template<typename genType > | |
bool | glm::intersectRaySphere (genType const &rayStarting, genType const &rayNormalizedDirection, genType const &sphereCenter, const typename genType::value_type sphereRadiusSquered, typename genType::value_type &intersectionDistance) |
template<typename genType > | |
bool | glm::intersectRaySphere (genType const &rayStarting, genType const &rayNormalizedDirection, genType const &sphereCenter, const typename genType::value_type sphereRadius, genType &intersectionPosition, genType &intersectionNormal) |
template<typename genType > | |
bool | glm::intersectLineSphere (genType const &point0, genType const &point1, genType const &sphereCenter, typename genType::value_type sphereRadius, genType &intersectionPosition1, genType &intersectionNormal1, genType &intersectionPosition2=genType(), genType &intersectionNormal2=genType()) |
Add intersection functions.
<glm/gtx/intersect.hpp> need to be included to use these functionalities.
bool glm::intersectLineSphere | ( | genType const & | point0, |
genType const & | point1, | ||
genType const & | sphereCenter, | ||
typename genType::value_type | sphereRadius, | ||
genType & | intersectionPosition1, | ||
genType & | intersectionNormal1, | ||
genType & | intersectionPosition2 = genType() , |
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genType & | intersectionNormal2 = genType() |
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) |
Compute the intersection of a line and a sphere. From GLM_GTX_intersect extension
bool glm::intersectLineTriangle | ( | genType const & | orig, |
genType const & | dir, | ||
genType const & | vert0, | ||
genType const & | vert1, | ||
genType const & | vert2, | ||
genType & | position | ||
) |
Compute the intersection of a line and a triangle. From GLM_GTX_intersect extension.
bool glm::intersectRaySphere | ( | genType const & | rayStarting, |
genType const & | rayNormalizedDirection, | ||
genType const & | sphereCenter, | ||
const typename genType::value_type | sphereRadiusSquered, | ||
typename genType::value_type & | intersectionDistance | ||
) |
Compute the intersection distance of a ray and a sphere. The ray direction vector is unit length. From GLM_GTX_intersect extension.
bool glm::intersectRaySphere | ( | genType const & | rayStarting, |
genType const & | rayNormalizedDirection, | ||
genType const & | sphereCenter, | ||
const typename genType::value_type | sphereRadius, | ||
genType & | intersectionPosition, | ||
genType & | intersectionNormal | ||
) |
Compute the intersection of a ray and a sphere. From GLM_GTX_intersect extension.
bool glm::intersectRayTriangle | ( | genType const & | orig, |
genType const & | dir, | ||
genType const & | vert0, | ||
genType const & | vert1, | ||
genType const & | vert2, | ||
genType & | baryPosition | ||
) |
Compute the intersection of a ray and a triangle. From GLM_GTX_intersect extension.