Flow Visualisation
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Create inertia matrices. More...
Functions | |
template<typename T > | |
detail::tmat3x3< T > | glm::boxInertia3 (T const &Mass, detail::tvec3< T > const &Scale) |
template<typename T > | |
detail::tmat4x4< T > | glm::boxInertia4 (T const &Mass, detail::tvec3< T > const &Scale) |
template<typename T > | |
detail::tmat3x3< T > | glm::diskInertia3 (T const &Mass, T const &Radius) |
template<typename T > | |
detail::tmat4x4< T > | glm::diskInertia4 (T const &Mass, T const &Radius) |
template<typename T > | |
detail::tmat3x3< T > | glm::ballInertia3 (T const &Mass, T const &Radius) |
template<typename T > | |
detail::tmat4x4< T > | glm::ballInertia4 (T const &Mass, T const &Radius) |
template<typename T > | |
detail::tmat3x3< T > | glm::sphereInertia3 (T const &Mass, T const &Radius) |
template<typename T > | |
detail::tmat4x4< T > | glm::sphereInertia4 (T const &Mass, T const &Radius) |
Create inertia matrices.
<glm/gtx/inertia.hpp> need to be included to use these functionalities.
Build an inertia matrix for a ball. From GLM_GTX_inertia extension.
Build an inertia matrix for a ball. From GLM_GTX_inertia extension.
detail::tmat3x3<T> glm::boxInertia3 | ( | T const & | Mass, |
detail::tvec3< T > const & | Scale | ||
) |
Build an inertia matrix for a box. From GLM_GTX_inertia extension.
detail::tmat4x4<T> glm::boxInertia4 | ( | T const & | Mass, |
detail::tvec3< T > const & | Scale | ||
) |
Build an inertia matrix for a box. From GLM_GTX_inertia extension.
Build an inertia matrix for a disk. From GLM_GTX_inertia extension.
Build an inertia matrix for a disk. From GLM_GTX_inertia extension.
Build an inertia matrix for a sphere. From GLM_GTX_inertia extension.