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GLM_GTX_handed_coordinate_space

To know if a set of three basis vectors defines a right or left-handed coordinate system. More...

Collaboration diagram for GLM_GTX_handed_coordinate_space:

Functions

template<typename T >
bool glm::rightHanded (detail::tvec3< T > const &tangent, detail::tvec3< T > const &binormal, detail::tvec3< T > const &normal)
 
template<typename T >
bool glm::leftHanded (detail::tvec3< T > const &tangent, detail::tvec3< T > const &binormal, detail::tvec3< T > const &normal)
 

Detailed Description

To know if a set of three basis vectors defines a right or left-handed coordinate system.

<glm/gtx/handed_coordinate_system.hpp> need to be included to use these functionalities.

Function Documentation

template<typename T >
bool glm::leftHanded ( detail::tvec3< T > const &  tangent,
detail::tvec3< T > const &  binormal,
detail::tvec3< T > const &  normal 
)

Return if a trihedron left handed or not. From GLM_GTX_handed_coordinate_space extension.

template<typename T >
bool glm::rightHanded ( detail::tvec3< T > const &  tangent,
detail::tvec3< T > const &  binormal,
detail::tvec3< T > const &  normal 
)

Return if a trihedron right handed or not. From GLM_GTX_handed_coordinate_space extension.