Flow Visualisation
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Provide functions to increase the compatibility with Cg and HLSL languages. More...
Typedefs | |
typedef bool | glm::bool1 |
boolean type with 1 component. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tvec2< bool > | glm::bool2 |
boolean type with 2 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tvec3< bool > | glm::bool3 |
boolean type with 3 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tvec4< bool > | glm::bool4 |
boolean type with 4 components. (From GLM_GTX_compatibility extension) More... | |
typedef bool | glm::bool1x1 |
boolean matrix with 1 x 1 component. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat2x2< bool > | glm::bool2x2 |
boolean matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat2x3< bool > | glm::bool2x3 |
boolean matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat2x4< bool > | glm::bool2x4 |
boolean matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat3x2< bool > | glm::bool3x2 |
boolean matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat3x3< bool > | glm::bool3x3 |
boolean matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat3x4< bool > | glm::bool3x4 |
boolean matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat4x2< bool > | glm::bool4x2 |
boolean matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat4x3< bool > | glm::bool4x3 |
boolean matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat4x4< bool > | glm::bool4x4 |
boolean matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) More... | |
typedef int | glm::int1 |
integer vector with 1 component. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tvec2< int > | glm::int2 |
integer vector with 2 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tvec3< int > | glm::int3 |
integer vector with 3 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tvec4< int > | glm::int4 |
integer vector with 4 components. (From GLM_GTX_compatibility extension) More... | |
typedef int | glm::int1x1 |
integer matrix with 1 component. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat2x2< int > | glm::int2x2 |
integer matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat2x3< int > | glm::int2x3 |
integer matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat2x4< int > | glm::int2x4 |
integer matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat3x2< int > | glm::int3x2 |
integer matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat3x3< int > | glm::int3x3 |
integer matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat3x4< int > | glm::int3x4 |
integer matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat4x2< int > | glm::int4x2 |
integer matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat4x3< int > | glm::int4x3 |
integer matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat4x4< int > | glm::int4x4 |
integer matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::half | glm::half1 |
half-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tvec2< detail::half > | glm::half2 |
half-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tvec3< detail::half > | glm::half3 |
half-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tvec4< detail::half > | glm::half4 |
half-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::half | glm::half1x1 |
half-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat2x2< detail::half > | glm::half2x2 |
half-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat2x3< detail::half > | glm::half2x3 |
half-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat2x4< detail::half > | glm::half2x4 |
half-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat3x2< detail::half > | glm::half3x2 |
half-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat3x3< detail::half > | glm::half3x3 |
half-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat3x4< detail::half > | glm::half3x4 |
half-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat4x2< detail::half > | glm::half4x2 |
half-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat4x3< detail::half > | glm::half4x3 |
half-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat4x4< detail::half > | glm::half4x4 |
half-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) More... | |
typedef float | glm::float1 |
single-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tvec2< float > | glm::float2 |
single-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tvec3< float > | glm::float3 |
single-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tvec4< float > | glm::float4 |
single-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension) More... | |
typedef float | glm::float1x1 |
single-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat2x2< float > | glm::float2x2 |
single-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat2x3< float > | glm::float2x3 |
single-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat2x4< float > | glm::float2x4 |
single-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat3x2< float > | glm::float3x2 |
single-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat3x3< float > | glm::float3x3 |
single-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat3x4< float > | glm::float3x4 |
single-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat4x2< float > | glm::float4x2 |
single-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat4x3< float > | glm::float4x3 |
single-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat4x4< float > | glm::float4x4 |
single-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) More... | |
typedef double | glm::double1 |
double-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tvec2< double > | glm::double2 |
double-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tvec3< double > | glm::double3 |
double-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tvec4< double > | glm::double4 |
double-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension) More... | |
typedef double | glm::double1x1 |
double-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat2x2< double > | glm::double2x2 |
double-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat2x3< double > | glm::double2x3 |
double-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat2x4< double > | glm::double2x4 |
double-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat3x2< double > | glm::double3x2 |
double-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat3x3< double > | glm::double3x3 |
double-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat3x4< double > | glm::double3x4 |
double-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat4x2< double > | glm::double4x2 |
double-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat4x3< double > | glm::double4x3 |
double-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) More... | |
typedef detail::tmat4x4< double > | glm::double4x4 |
double-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) More... | |
Functions | |
template<typename T > | |
GLM_FUNC_QUALIFIER T | glm::lerp (T x, T y, T a) |
Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) More... | |
template<typename T > | |
GLM_FUNC_QUALIFIER detail::tvec2< T > | glm::lerp (const detail::tvec2< T > &x, const detail::tvec2< T > &y, T a) |
Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) More... | |
template<typename T > | |
GLM_FUNC_QUALIFIER detail::tvec3< T > | glm::lerp (const detail::tvec3< T > &x, const detail::tvec3< T > &y, T a) |
Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) More... | |
template<typename T > | |
GLM_FUNC_QUALIFIER detail::tvec4< T > | glm::lerp (const detail::tvec4< T > &x, const detail::tvec4< T > &y, T a) |
Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) More... | |
template<typename T > | |
GLM_FUNC_QUALIFIER detail::tvec2< T > | glm::lerp (const detail::tvec2< T > &x, const detail::tvec2< T > &y, const detail::tvec2< T > &a) |
Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) More... | |
template<typename T > | |
GLM_FUNC_QUALIFIER detail::tvec3< T > | glm::lerp (const detail::tvec3< T > &x, const detail::tvec3< T > &y, const detail::tvec3< T > &a) |
Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) More... | |
template<typename T > | |
GLM_FUNC_QUALIFIER detail::tvec4< T > | glm::lerp (const detail::tvec4< T > &x, const detail::tvec4< T > &y, const detail::tvec4< T > &a) |
Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) More... | |
template<typename T > | |
GLM_FUNC_QUALIFIER T | glm::slerp (detail::tquat< T > const &x, detail::tquat< T > const &y, T const &a) |
Returns the slurp interpolation between two quaternions. More... | |
template<typename T > | |
GLM_FUNC_QUALIFIER T | glm::saturate (T x) |
Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility) More... | |
template<typename T > | |
GLM_FUNC_QUALIFIER detail::tvec2< T > | glm::saturate (const detail::tvec2< T > &x) |
Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility) More... | |
template<typename T > | |
GLM_FUNC_QUALIFIER detail::tvec3< T > | glm::saturate (const detail::tvec3< T > &x) |
Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility) More... | |
template<typename T > | |
GLM_FUNC_QUALIFIER detail::tvec4< T > | glm::saturate (const detail::tvec4< T > &x) |
Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility) More... | |
template<typename T > | |
GLM_FUNC_QUALIFIER T | glm::atan2 (T x, T y) |
Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility) More... | |
template<typename T > | |
GLM_FUNC_QUALIFIER detail::tvec2< T > | glm::atan2 (const detail::tvec2< T > &x, const detail::tvec2< T > &y) |
Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility) More... | |
template<typename T > | |
GLM_FUNC_QUALIFIER detail::tvec3< T > | glm::atan2 (const detail::tvec3< T > &x, const detail::tvec3< T > &y) |
Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility) More... | |
template<typename T > | |
GLM_FUNC_QUALIFIER detail::tvec4< T > | glm::atan2 (const detail::tvec4< T > &x, const detail::tvec4< T > &y) |
Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility) More... | |
template<typename genType > | |
bool | glm::isfinite (genType const &x) |
Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) More... | |
template<typename valType > | |
detail::tvec2< bool > | glm::isfinite (const detail::tvec2< valType > &x) |
Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) More... | |
template<typename valType > | |
detail::tvec3< bool > | glm::isfinite (const detail::tvec3< valType > &x) |
Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) More... | |
template<typename valType > | |
detail::tvec4< bool > | glm::isfinite (const detail::tvec4< valType > &x) |
Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) More... | |
Provide functions to increase the compatibility with Cg and HLSL languages.
<glm/gtx/compatibility.hpp> need to be included to use these functionalities.
typedef bool glm::bool1 |
boolean type with 1 component. (From GLM_GTX_compatibility extension)
typedef bool glm::bool1x1 |
boolean matrix with 1 x 1 component. (From GLM_GTX_compatibility extension)
typedef detail::tvec2<bool> glm::bool2 |
boolean type with 2 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat2x2<bool> glm::bool2x2 |
boolean matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat2x3<bool> glm::bool2x3 |
boolean matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat2x4<bool> glm::bool2x4 |
boolean matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
typedef detail::tvec3<bool> glm::bool3 |
boolean type with 3 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat3x2<bool> glm::bool3x2 |
boolean matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat3x3<bool> glm::bool3x3 |
boolean matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat3x4<bool> glm::bool3x4 |
boolean matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
typedef detail::tvec4<bool> glm::bool4 |
boolean type with 4 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat4x2<bool> glm::bool4x2 |
boolean matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat4x3<bool> glm::bool4x3 |
boolean matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat4x4<bool> glm::bool4x4 |
boolean matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
typedef double glm::double1 |
double-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension)
typedef double glm::double1x1 |
double-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension)
typedef detail::tvec2<double> glm::double2 |
double-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat2x2<double> glm::double2x2 |
double-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat2x3<double> glm::double2x3 |
double-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat2x4<double> glm::double2x4 |
double-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
typedef detail::tvec3<double> glm::double3 |
double-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat3x2<double> glm::double3x2 |
double-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat3x3<double> glm::double3x3 |
double-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat3x4<double> glm::double3x4 |
double-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
typedef detail::tvec4<double> glm::double4 |
double-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat4x2<double> glm::double4x2 |
double-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat4x3<double> glm::double4x3 |
double-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat4x4<double> glm::double4x4 |
double-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
typedef float glm::float1 |
single-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension)
typedef float glm::float1x1 |
single-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension)
typedef detail::tvec2<float> glm::float2 |
single-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat2x2<float> glm::float2x2 |
single-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat2x3<float> glm::float2x3 |
single-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat2x4<float> glm::float2x4 |
single-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
typedef detail::tvec3<float> glm::float3 |
single-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat3x2<float> glm::float3x2 |
single-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat3x3<float> glm::float3x3 |
single-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat3x4<float> glm::float3x4 |
single-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
typedef detail::tvec4<float> glm::float4 |
single-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat4x2<float> glm::float4x2 |
single-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat4x3<float> glm::float4x3 |
single-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat4x4<float> glm::float4x4 |
single-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
typedef detail::half glm::half1 |
half-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension)
typedef detail::half glm::half1x1 |
half-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension)
typedef detail::tvec2<detail::half> glm::half2 |
half-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat2x2<detail::half> glm::half2x2 |
half-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat2x3<detail::half> glm::half2x3 |
half-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat2x4<detail::half> glm::half2x4 |
half-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
typedef detail::tvec3<detail::half> glm::half3 |
half-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat3x2<detail::half> glm::half3x2 |
half-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat3x3<detail::half> glm::half3x3 |
half-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat3x4<detail::half> glm::half3x4 |
half-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
typedef detail::tvec4<detail::half> glm::half4 |
half-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat4x2<detail::half> glm::half4x2 |
half-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat4x3<detail::half> glm::half4x3 |
half-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat4x4<detail::half> glm::half4x4 |
half-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
typedef int glm::int1 |
integer vector with 1 component. (From GLM_GTX_compatibility extension)
typedef int glm::int1x1 |
integer matrix with 1 component. (From GLM_GTX_compatibility extension)
typedef detail::tvec2<int> glm::int2 |
integer vector with 2 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat2x2<int> glm::int2x2 |
integer matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat2x3<int> glm::int2x3 |
integer matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat2x4<int> glm::int2x4 |
integer matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
typedef detail::tvec3<int> glm::int3 |
integer vector with 3 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat3x2<int> glm::int3x2 |
integer matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat3x3<int> glm::int3x3 |
integer matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat3x4<int> glm::int3x4 |
integer matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
typedef detail::tvec4<int> glm::int4 |
integer vector with 4 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat4x2<int> glm::int4x2 |
integer matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat4x3<int> glm::int4x3 |
integer matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
typedef detail::tmat4x4<int> glm::int4x4 |
integer matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
GLM_FUNC_QUALIFIER T glm::atan2 | ( | T | x, |
T | y | ||
) |
Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
GLM_FUNC_QUALIFIER detail::tvec2<T> glm::atan2 | ( | const detail::tvec2< T > & | x, |
const detail::tvec2< T > & | y | ||
) |
Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
GLM_FUNC_QUALIFIER detail::tvec3<T> glm::atan2 | ( | const detail::tvec3< T > & | x, |
const detail::tvec3< T > & | y | ||
) |
Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
GLM_FUNC_QUALIFIER detail::tvec4<T> glm::atan2 | ( | const detail::tvec4< T > & | x, |
const detail::tvec4< T > & | y | ||
) |
Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
bool glm::isfinite | ( | genType const & | x | ) |
Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
detail::tvec2<bool> glm::isfinite | ( | const detail::tvec2< valType > & | x | ) |
Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
detail::tvec3<bool> glm::isfinite | ( | const detail::tvec3< valType > & | x | ) |
Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
detail::tvec4<bool> glm::isfinite | ( | const detail::tvec4< valType > & | x | ) |
Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
GLM_FUNC_QUALIFIER T glm::lerp | ( | T | x, |
T | y, | ||
T | a | ||
) |
Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
GLM_FUNC_QUALIFIER detail::tvec2<T> glm::lerp | ( | const detail::tvec2< T > & | x, |
const detail::tvec2< T > & | y, | ||
T | a | ||
) |
Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
GLM_FUNC_QUALIFIER detail::tvec3<T> glm::lerp | ( | const detail::tvec3< T > & | x, |
const detail::tvec3< T > & | y, | ||
T | a | ||
) |
Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
GLM_FUNC_QUALIFIER detail::tvec4<T> glm::lerp | ( | const detail::tvec4< T > & | x, |
const detail::tvec4< T > & | y, | ||
T | a | ||
) |
Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
GLM_FUNC_QUALIFIER detail::tvec2<T> glm::lerp | ( | const detail::tvec2< T > & | x, |
const detail::tvec2< T > & | y, | ||
const detail::tvec2< T > & | a | ||
) |
Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
GLM_FUNC_QUALIFIER detail::tvec3<T> glm::lerp | ( | const detail::tvec3< T > & | x, |
const detail::tvec3< T > & | y, | ||
const detail::tvec3< T > & | a | ||
) |
Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
GLM_FUNC_QUALIFIER detail::tvec4<T> glm::lerp | ( | const detail::tvec4< T > & | x, |
const detail::tvec4< T > & | y, | ||
const detail::tvec4< T > & | a | ||
) |
Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
GLM_FUNC_QUALIFIER T glm::saturate | ( | T | x | ) |
Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
GLM_FUNC_QUALIFIER detail::tvec2<T> glm::saturate | ( | const detail::tvec2< T > & | x | ) |
Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
GLM_FUNC_QUALIFIER detail::tvec3<T> glm::saturate | ( | const detail::tvec3< T > & | x | ) |
Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
GLM_FUNC_QUALIFIER detail::tvec4<T> glm::saturate | ( | const detail::tvec4< T > & | x | ) |
Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
GLM_FUNC_QUALIFIER T glm::slerp | ( | detail::tquat< T > const & | x, |
detail::tquat< T > const & | y, | ||
T const & | a | ||
) |
Returns the slurp interpolation between two quaternions.
Spherical linear interpolation of two quaternions. The interpolation always take the short path and the rotation is performed at constant speed.
x | A quaternion |
y | A quaternion |
a | Interpolation factor. The interpolation is defined beyond the range [0, 1]. |
T | Value type used to build the quaternion. Supported: half, float or double. |