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typedef bool | glm::bool1 |
| boolean type with 1 component. (From GLM_GTX_compatibility extension) More...
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typedef detail::tvec2< bool > | glm::bool2 |
| boolean type with 2 components. (From GLM_GTX_compatibility extension) More...
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typedef detail::tvec3< bool > | glm::bool3 |
| boolean type with 3 components. (From GLM_GTX_compatibility extension) More...
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typedef detail::tvec4< bool > | glm::bool4 |
| boolean type with 4 components. (From GLM_GTX_compatibility extension) More...
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typedef bool | glm::bool1x1 |
| boolean matrix with 1 x 1 component. (From GLM_GTX_compatibility extension) More...
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typedef detail::tmat2x2< bool > | glm::bool2x2 |
| boolean matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) More...
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typedef detail::tmat2x3< bool > | glm::bool2x3 |
| boolean matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) More...
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typedef detail::tmat2x4< bool > | glm::bool2x4 |
| boolean matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) More...
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typedef detail::tmat3x2< bool > | glm::bool3x2 |
| boolean matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) More...
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typedef detail::tmat3x3< bool > | glm::bool3x3 |
| boolean matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) More...
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typedef detail::tmat3x4< bool > | glm::bool3x4 |
| boolean matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) More...
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typedef detail::tmat4x2< bool > | glm::bool4x2 |
| boolean matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) More...
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typedef detail::tmat4x3< bool > | glm::bool4x3 |
| boolean matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) More...
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typedef detail::tmat4x4< bool > | glm::bool4x4 |
| boolean matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) More...
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typedef int | glm::int1 |
| integer vector with 1 component. (From GLM_GTX_compatibility extension) More...
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typedef detail::tvec2< int > | glm::int2 |
| integer vector with 2 components. (From GLM_GTX_compatibility extension) More...
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typedef detail::tvec3< int > | glm::int3 |
| integer vector with 3 components. (From GLM_GTX_compatibility extension) More...
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typedef detail::tvec4< int > | glm::int4 |
| integer vector with 4 components. (From GLM_GTX_compatibility extension) More...
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typedef int | glm::int1x1 |
| integer matrix with 1 component. (From GLM_GTX_compatibility extension) More...
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typedef detail::tmat2x2< int > | glm::int2x2 |
| integer matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) More...
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typedef detail::tmat2x3< int > | glm::int2x3 |
| integer matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) More...
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typedef detail::tmat2x4< int > | glm::int2x4 |
| integer matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) More...
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typedef detail::tmat3x2< int > | glm::int3x2 |
| integer matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) More...
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typedef detail::tmat3x3< int > | glm::int3x3 |
| integer matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) More...
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typedef detail::tmat3x4< int > | glm::int3x4 |
| integer matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) More...
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typedef detail::tmat4x2< int > | glm::int4x2 |
| integer matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) More...
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typedef detail::tmat4x3< int > | glm::int4x3 |
| integer matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) More...
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typedef detail::tmat4x4< int > | glm::int4x4 |
| integer matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) More...
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typedef detail::half | glm::half1 |
| half-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension) More...
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typedef detail::tvec2< detail::half > | glm::half2 |
| half-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension) More...
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typedef detail::tvec3< detail::half > | glm::half3 |
| half-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension) More...
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typedef detail::tvec4< detail::half > | glm::half4 |
| half-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension) More...
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typedef detail::half | glm::half1x1 |
| half-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) More...
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typedef detail::tmat2x2< detail::half > | glm::half2x2 |
| half-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) More...
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typedef detail::tmat2x3< detail::half > | glm::half2x3 |
| half-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) More...
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typedef detail::tmat2x4< detail::half > | glm::half2x4 |
| half-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) More...
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typedef detail::tmat3x2< detail::half > | glm::half3x2 |
| half-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) More...
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typedef detail::tmat3x3< detail::half > | glm::half3x3 |
| half-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) More...
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typedef detail::tmat3x4< detail::half > | glm::half3x4 |
| half-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) More...
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typedef detail::tmat4x2< detail::half > | glm::half4x2 |
| half-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) More...
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typedef detail::tmat4x3< detail::half > | glm::half4x3 |
| half-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) More...
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typedef detail::tmat4x4< detail::half > | glm::half4x4 |
| half-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) More...
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typedef float | glm::float1 |
| single-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension) More...
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typedef detail::tvec2< float > | glm::float2 |
| single-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension) More...
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typedef detail::tvec3< float > | glm::float3 |
| single-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension) More...
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typedef detail::tvec4< float > | glm::float4 |
| single-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension) More...
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typedef float | glm::float1x1 |
| single-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) More...
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typedef detail::tmat2x2< float > | glm::float2x2 |
| single-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) More...
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typedef detail::tmat2x3< float > | glm::float2x3 |
| single-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) More...
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typedef detail::tmat2x4< float > | glm::float2x4 |
| single-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) More...
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typedef detail::tmat3x2< float > | glm::float3x2 |
| single-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) More...
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typedef detail::tmat3x3< float > | glm::float3x3 |
| single-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) More...
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typedef detail::tmat3x4< float > | glm::float3x4 |
| single-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) More...
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typedef detail::tmat4x2< float > | glm::float4x2 |
| single-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) More...
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typedef detail::tmat4x3< float > | glm::float4x3 |
| single-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) More...
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typedef detail::tmat4x4< float > | glm::float4x4 |
| single-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) More...
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typedef double | glm::double1 |
| double-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension) More...
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typedef detail::tvec2< double > | glm::double2 |
| double-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension) More...
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typedef detail::tvec3< double > | glm::double3 |
| double-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension) More...
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typedef detail::tvec4< double > | glm::double4 |
| double-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension) More...
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typedef double | glm::double1x1 |
| double-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) More...
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typedef detail::tmat2x2< double > | glm::double2x2 |
| double-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) More...
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typedef detail::tmat2x3< double > | glm::double2x3 |
| double-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) More...
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typedef detail::tmat2x4< double > | glm::double2x4 |
| double-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) More...
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typedef detail::tmat3x2< double > | glm::double3x2 |
| double-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) More...
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typedef detail::tmat3x3< double > | glm::double3x3 |
| double-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) More...
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typedef detail::tmat3x4< double > | glm::double3x4 |
| double-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) More...
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typedef detail::tmat4x2< double > | glm::double4x2 |
| double-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) More...
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typedef detail::tmat4x3< double > | glm::double4x3 |
| double-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) More...
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typedef detail::tmat4x4< double > | glm::double4x4 |
| double-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) More...
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template<typename T > |
GLM_FUNC_QUALIFIER T | glm::lerp (T x, T y, T a) |
| Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) More...
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template<typename T > |
GLM_FUNC_QUALIFIER detail::tvec2< T > | glm::lerp (const detail::tvec2< T > &x, const detail::tvec2< T > &y, T a) |
| Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) More...
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template<typename T > |
GLM_FUNC_QUALIFIER detail::tvec3< T > | glm::lerp (const detail::tvec3< T > &x, const detail::tvec3< T > &y, T a) |
| Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) More...
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template<typename T > |
GLM_FUNC_QUALIFIER detail::tvec4< T > | glm::lerp (const detail::tvec4< T > &x, const detail::tvec4< T > &y, T a) |
| Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) More...
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template<typename T > |
GLM_FUNC_QUALIFIER detail::tvec2< T > | glm::lerp (const detail::tvec2< T > &x, const detail::tvec2< T > &y, const detail::tvec2< T > &a) |
| Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) More...
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template<typename T > |
GLM_FUNC_QUALIFIER detail::tvec3< T > | glm::lerp (const detail::tvec3< T > &x, const detail::tvec3< T > &y, const detail::tvec3< T > &a) |
| Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) More...
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template<typename T > |
GLM_FUNC_QUALIFIER detail::tvec4< T > | glm::lerp (const detail::tvec4< T > &x, const detail::tvec4< T > &y, const detail::tvec4< T > &a) |
| Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) More...
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template<typename T > |
GLM_FUNC_QUALIFIER T | glm::slerp (detail::tquat< T > const &x, detail::tquat< T > const &y, T const &a) |
| Returns the slurp interpolation between two quaternions. More...
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template<typename T > |
GLM_FUNC_QUALIFIER T | glm::saturate (T x) |
| Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility) More...
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template<typename T > |
GLM_FUNC_QUALIFIER detail::tvec2< T > | glm::saturate (const detail::tvec2< T > &x) |
| Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility) More...
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template<typename T > |
GLM_FUNC_QUALIFIER detail::tvec3< T > | glm::saturate (const detail::tvec3< T > &x) |
| Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility) More...
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template<typename T > |
GLM_FUNC_QUALIFIER detail::tvec4< T > | glm::saturate (const detail::tvec4< T > &x) |
| Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility) More...
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template<typename T > |
GLM_FUNC_QUALIFIER T | glm::atan2 (T x, T y) |
| Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility) More...
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template<typename T > |
GLM_FUNC_QUALIFIER detail::tvec2< T > | glm::atan2 (const detail::tvec2< T > &x, const detail::tvec2< T > &y) |
| Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility) More...
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template<typename T > |
GLM_FUNC_QUALIFIER detail::tvec3< T > | glm::atan2 (const detail::tvec3< T > &x, const detail::tvec3< T > &y) |
| Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility) More...
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template<typename T > |
GLM_FUNC_QUALIFIER detail::tvec4< T > | glm::atan2 (const detail::tvec4< T > &x, const detail::tvec4< T > &y) |
| Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility) More...
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template<typename genType > |
bool | glm::isfinite (genType const &x) |
| Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) More...
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template<typename valType > |
detail::tvec2< bool > | glm::isfinite (const detail::tvec2< valType > &x) |
| Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) More...
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template<typename valType > |
detail::tvec3< bool > | glm::isfinite (const detail::tvec3< valType > &x) |
| Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) More...
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template<typename valType > |
detail::tvec4< bool > | glm::isfinite (const detail::tvec4< valType > &x) |
| Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) More...
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Provide functions to increase the compatibility with Cg and HLSL languages.