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_detail.hpp File Reference
#include "setup.hpp"
#include <cassert>
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Classes

struct  glm::detail::If< C >
 
struct  glm::detail::If< false >
 
union  glm::detail::uif32
 
union  glm::detail::uif64
 
struct  glm::detail::is_int< T >
 
struct  glm::detail::is_uint< T >
 
struct  glm::detail::is_float< T >
 
struct  glm::detail::is_bool< T >
 
struct  glm::detail::is_bool< bool >
 
struct  glm::detail::is_vector< T >
 
struct  glm::detail::is_matrix< T >
 
struct  glm::detail::type< T >
 
struct  glm::detail::float_or_int_value
 
struct  glm::detail::float_or_int_trait< T >
 
struct  glm::detail::float_or_int_trait< int8 >
 
struct  glm::detail::float_or_int_trait< int16 >
 
struct  glm::detail::float_or_int_trait< int32 >
 
struct  glm::detail::float_or_int_trait< int64 >
 
struct  glm::detail::float_or_int_trait< uint8 >
 
struct  glm::detail::float_or_int_trait< uint16 >
 
struct  glm::detail::float_or_int_trait< uint32 >
 
struct  glm::detail::float_or_int_trait< uint64 >
 
struct  glm::detail::float_or_int_trait< float16 >
 
struct  glm::detail::float_or_int_trait< float32 >
 
struct  glm::detail::float_or_int_trait< float64 >
 

Namespaces

 glm
 
 glm::detail
 

Macros

#define GLM_DETAIL_IS_INT(T)
 
#define GLM_DETAIL_IS_UINT(T)
 
#define GLM_DETAIL_IS_FLOAT(T)
 
#define GLM_DETAIL_IS_VECTOR(TYPE)
 
#define GLM_DETAIL_IS_MATRIX(T)
 
#define GLM_DEPRECATED
 
#define GLM_ALIGN
 
#define GLM_ALIGNED_STRUCT(x)
 
#define GLM_RESTRICT
 
#define GLM_RESTRICT_VAR
 
#define GLM_CONSTEXPR
 

Typedefs

typedef signed long long glm::detail::sint64
 
typedef unsigned long long glm::detail::uint64
 
typedef uif32 glm::detail::uif
 
typedef signed char glm::detail::int8
 
typedef signed short glm::detail::int16
 
typedef signed int glm::detail::int32
 
typedef detail::sint64 glm::detail::int64
 
typedef unsigned char glm::detail::uint8
 
typedef unsigned short glm::detail::uint16
 
typedef unsigned int glm::detail::uint32
 
typedef detail::half glm::detail::float16
 
typedef float glm::detail::float32
 
typedef double glm::detail::float64
 

Functions

 glm::detail::GLM_DETAIL_IS_FLOAT (detail::half)
 
 glm::detail::GLM_DETAIL_IS_FLOAT (float)
 
 glm::detail::GLM_DETAIL_IS_FLOAT (double)
 
 glm::detail::GLM_DETAIL_IS_FLOAT (long double)
 

Detailed Description

OpenGL Mathematics (glm.g-truc.net)

Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

GLM Core

Date
2008-07-24 / 2011-06-14
Author
Christophe Riccio

Macro Definition Documentation

#define GLM_ALIGN
#define GLM_ALIGNED_STRUCT (   x)
#define GLM_CONSTEXPR
#define GLM_DEPRECATED
#define GLM_DETAIL_IS_FLOAT (   T)
Value:
template <> \
struct is_float<T> \
{ \
enum is_float_enum \
{ \
_YES = 1, \
_NO = 0 \
}; \
}
#define GLM_DETAIL_IS_INT (   T)
Value:
template <> \
struct is_int<T> \
{ \
enum is_int_enum \
{ \
_YES = 1, \
_NO = 0 \
}; \
}
#define GLM_DETAIL_IS_MATRIX (   T)
Value:
template <> \
struct is_matrix \
{ \
enum is_matrix_enum \
{ \
_YES = 1, \
_NO = 0 \
}; \
}
#define GLM_DETAIL_IS_UINT (   T)
Value:
template <> \
struct is_uint<T> \
{ \
enum is_uint_enum \
{ \
_YES = 1, \
_NO = 0 \
}; \
}
#define GLM_DETAIL_IS_VECTOR (   TYPE)
Value:
template <typename T> \
struct is_vector<TYPE<T> > \
{ \
enum is_vector_enum \
{ \
_YES = 1, \
_NO = 0 \
}; \
}
#define GLM_RESTRICT
#define GLM_RESTRICT_VAR