ComputerGraphik TU WIEN
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#include "scene.hpp"
#include "model.hpp"
#include "camera.hpp"
#include "shader.hpp"
#include "tessellation.hpp"
#include <glm/gtc/type_ptr.hpp>
#include <glm/gtc/matrix_inverse.hpp>
#include <opencv2/imgproc/imgproc.hpp>
Functions | |
void | computeDispTexture (std::vector< float > &data) |
void computeDispTexture | ( | std::vector< float > & | data | ) |