ComputerGraphik TU WIEN
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#include "debug.hpp"
#include "sun.hpp"
#include "gun.hpp"
#include "tank.hpp"
#include "model.hpp"
#include "scene.hpp"
#include "shader.hpp"
#include "camera.hpp"
#include "turret.hpp"
#include "texture.hpp"
#include "terrain.hpp"
#include "gameLogic.hpp"
#include "wheelTrack.hpp"
#include "sceneObject.hpp"
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <glm/mat4x4.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <iostream>
#include <stdexcept>
Macros | |
#define | APP_NAME "SteelWorms 27.06.2014" |
Functions | |
int | main (int argc, char **argv) |
#define APP_NAME "SteelWorms 27.06.2014" |
int main | ( | int | argc, |
char ** | argv | ||
) |