ComputerGraphik TU WIEN
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#include "scene.hpp"
#include "model.hpp"
#include "shader.hpp"
#include "camera.hpp"
#include "selectorGPU.hpp"
#include <iostream>
#include <algorithm>
#include <GLFW/glfw3.h>
#include <glm/gtc/type_ptr.hpp>
Variables | |
const GLuint | byte_max = std::numeric_limits<GLuint>::max() |
const GLuint byte_max = std::numeric_limits<GLuint>::max() |