ComputerGraphik TU WIEN
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#include "sun.hpp"
#include "model.hpp"
#include "scene.hpp"
#include "camera.hpp"
#include "shader.hpp"
#include "texture.hpp"
#include "sceneObject.hpp"
#include "assimpLoader.hpp"
#include "mouseSemantics.hpp"
#include "bubbleCursor.hpp"
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <algorithm>
Functions | |
void | cursorEnterCallbackHandle (GLFWwindow *window, int entered) |
void | windowFocusCallbackHandle (GLFWwindow *window, int entered) |
void | keyCallbackHandle (GLFWwindow *window, int key, int scancode, int action, int mode) |
void cursorEnterCallbackHandle | ( | GLFWwindow * | window, |
int | entered | ||
) |
void keyCallbackHandle | ( | GLFWwindow * | window, |
int | key, | ||
int | scancode, | ||
int | action, | ||
int | mode | ||
) |
void windowFocusCallbackHandle | ( | GLFWwindow * | window, |
int | entered | ||
) |