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ComputerGraphik TU WIEN
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#include "sun.hpp"#include "model.hpp"#include "scene.hpp"#include "camera.hpp"#include "shader.hpp"#include "texture.hpp"#include "sceneObject.hpp"#include "assimpLoader.hpp"#include "mouseSemantics.hpp"#include "bubbleCursor.hpp"#include <GL/glew.h>#include <GLFW/glfw3.h>#include <algorithm>Functions | |
| void | cursorEnterCallbackHandle (GLFWwindow *window, int entered) |
| void | windowFocusCallbackHandle (GLFWwindow *window, int entered) |
| void | keyCallbackHandle (GLFWwindow *window, int key, int scancode, int action, int mode) |
| void cursorEnterCallbackHandle | ( | GLFWwindow * | window, |
| int | entered | ||
| ) |
| void keyCallbackHandle | ( | GLFWwindow * | window, |
| int | key, | ||
| int | scancode, | ||
| int | action, | ||
| int | mode | ||
| ) |
| void windowFocusCallbackHandle | ( | GLFWwindow * | window, |
| int | entered | ||
| ) |
1.8.9.1