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ComputerGraphik TU WIEN
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#include "sun.hpp"#include "scene.hpp"#include "model.hpp"#include "camera.hpp"#include "shader.hpp"#include "shadowMap.hpp"#include "particleSystemGPU.hpp"#include <glm/gtc/type_ptr.hpp>#include <glm/gtc/matrix_inverse.hpp>#include <glm/gtc/matrix_transform.hpp>#include <algorithm>Variables | |
| const int | counterCount = 2 |
| const int | maxNewParticle = 6 |
| const int | sizeOfParticle = 16 * 3 |
| const int | particleMaxCount = 512 << 2 |
| const int counterCount = 2 |
| const int maxNewParticle = 6 |
| const int particleMaxCount = 512 << 2 |
| const int sizeOfParticle = 16 * 3 |
1.8.9.1