ComputerGraphik TU WIEN
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#include "sun.hpp"
#include "scene.hpp"
#include "model.hpp"
#include "camera.hpp"
#include "shader.hpp"
#include "shadowMap.hpp"
#include "particleSystemGPU.hpp"
#include <glm/gtc/type_ptr.hpp>
#include <glm/gtc/matrix_inverse.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <algorithm>
Variables | |
const int | counterCount = 2 |
const int | maxNewParticle = 6 |
const int | sizeOfParticle = 16 * 3 |
const int | particleMaxCount = 512 << 2 |
const int counterCount = 2 |
const int maxNewParticle = 6 |
const int particleMaxCount = 512 << 2 |
const int sizeOfParticle = 16 * 3 |