ComputerGraphik TU WIEN
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#include "sun.hpp"
#include "scene.hpp"
#include "camera.hpp"
#include "shader.hpp"
#include "sceneObject.hpp"
#include "cubeMapObject.hpp"
#include "debug.hpp"
#include "lightCamera.hpp"
#include "sunVolumetric.hpp"
#include "mouseSemantics.hpp"
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <string>
#include <iostream>
#include <stdexcept>
#include <sstream>
Macros | |
#define | APP_NAME "Selektron 29.01.2015" |
#define | DEBUG 1 |
Functions | |
static void | mouseCallback (GLFWwindow *window, double posx, double posy) |
int | main (int argc, char **argv) |
#define APP_NAME "Selektron 29.01.2015" |
#define DEBUG 1 |
int main | ( | int | argc, |
char ** | argv | ||
) |
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static |