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ComputerGraphik TU WIEN
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#include "lightCamera.hpp"#include "sun.hpp"#include "model.hpp"#include "scene.hpp"#include "shader.hpp"#include "camera.hpp"#include "texture.hpp"#include "sceneObject.hpp"#include <iostream>#include <GL/glew.h>#include <GLFW/glfw3.h>#include <glm/gtc/matrix_transform.hpp>#include <glm/gtc/type_ptr.hpp>#include <glm/gtc/matrix_inverse.hpp>Classes | |
| class | LightCamera::EffectObjectLightCamShadow |
Variables | |
| const unsigned int | texSizeHeight = 512 |
| const unsigned int | texSizeWidth = 512 |
| const unsigned int texSizeHeight = 512 |
| const unsigned int texSizeWidth = 512 |
1.8.9.1