ComputerGraphik TU WIEN
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#include "lightCamera.hpp"
#include "sun.hpp"
#include "model.hpp"
#include "scene.hpp"
#include "shader.hpp"
#include "camera.hpp"
#include "texture.hpp"
#include "sceneObject.hpp"
#include <iostream>
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <glm/gtc/matrix_inverse.hpp>
Classes | |
class | LightCamera::EffectObjectLightCamShadow |
Variables | |
const unsigned int | texSizeHeight = 512 |
const unsigned int | texSizeWidth = 512 |
const unsigned int texSizeHeight = 512 |
const unsigned int texSizeWidth = 512 |