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ComputerGraphik TU WIEN
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The switches to experiment OpenGL performance and quality are implemented here. More...
#include <debug.hpp>
Public Member Functions | |
| Debug (Scene *scene, const char *windowTitle) | |
| ~Debug () | |
| void | update (double time, double deltaT) |
Static Public Member Functions | |
| static void | enableWindowsDebug () |
Private Attributes | |
| Scene * | scene |
| size_t | frameCount |
| double | minDeltaT |
| double | maxDeltaT |
| double | lastTime |
| double | lastKeyTime |
| double | lastTitleTime |
| int | minFilterMode |
| int | magFilterMode |
| bool | frameTimeOn |
| bool | wireFrameOn |
| bool | transparencyOn |
| std::string | windowTitle |
The switches to experiment OpenGL performance and quality are implemented here.
| Debug::Debug | ( | Scene * | scene, |
| const char * | windowTitle | ||
| ) |
| Debug::~Debug | ( | ) |
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| void Debug::update | ( | double | time, |
| double | deltaT | ||
| ) |
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1.8.9.1