ComputerGraphik TU WIEN
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The switches to experiment OpenGL performance and quality are implemented here. More...
#include <debug.hpp>
Public Member Functions | |
Debug (Scene *scene, const char *windowTitle) | |
~Debug () | |
void | update (double time, double deltaT) |
Static Public Member Functions | |
static void | enableWindowsDebug () |
Private Attributes | |
Scene * | scene |
size_t | frameCount |
double | minDeltaT |
double | maxDeltaT |
double | lastTime |
double | lastKeyTime |
double | lastTitleTime |
int | minFilterMode |
int | magFilterMode |
bool | frameTimeOn |
bool | wireFrameOn |
bool | transparencyOn |
std::string | windowTitle |
The switches to experiment OpenGL performance and quality are implemented here.
Debug::Debug | ( | Scene * | scene, |
const char * | windowTitle | ||
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Debug::~Debug | ( | ) |
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void Debug::update | ( | double | time, |
double | deltaT | ||
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