ComputerGraphik TU WIEN
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#include <glm/vec2.hpp>
#include <glm/glm.hpp>
#include <glm/gtx/epsilon.hpp>
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include "sceneObject.hpp"
#include "shader.hpp"
#include "texture.hpp"
Go to the source code of this file.
Classes | |
class | BubbleCursor |
This class is rendering multiple circles (called bubbles in the paper) that are randomly placed on the screen space, the radius of the circle is as big as the distance to the nearest tank. More... | |
Macros | |
#define | MOUSE_MIN_MOVE 0.3 |
#define | MOUSE_MAX_MOVE 3.5 |
#define | MOUSE_CUTOFF 200 |
#define | BUBBLE_POINTS 50 |
#define BUBBLE_POINTS 50 |
#define MOUSE_CUTOFF 200 |
#define MOUSE_MAX_MOVE 3.5 |
#define MOUSE_MIN_MOVE 0.3 |