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Classes | Macros
bubbleCursor.hpp File Reference
#include <glm/vec2.hpp>
#include <glm/glm.hpp>
#include <glm/gtx/epsilon.hpp>
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include "sceneObject.hpp"
#include "shader.hpp"
#include "texture.hpp"

Go to the source code of this file.

Classes

class  BubbleCursor
 This class is rendering multiple circles (called bubbles in the paper) that are randomly placed on the screen space, the radius of the circle is as big as the distance to the nearest tank. More...
 

Macros

#define MOUSE_MIN_MOVE   0.3
 
#define MOUSE_MAX_MOVE   3.5
 
#define MOUSE_CUTOFF   200
 
#define BUBBLE_POINTS   50
 

Macro Definition Documentation

#define BUBBLE_POINTS   50
#define MOUSE_CUTOFF   200
#define MOUSE_MAX_MOVE   3.5
#define MOUSE_MIN_MOVE   0.3